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NPC Generator

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Advanced [show]


Windy Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tabaxi, and stands approximately 5'3". She wears a pastel costume with the symbols of strength on her torso, and her gloved hand is found clutching a sword. She has done her best to style her cinnamon fur to look like a famous performer. She has gleaming, smiling hazel eyes.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born on a small isolated farm. Her parents enrolled her in a Monk school at a young age so that she could practice her druidic talents. She is searching for what she claims is her rightful reward.

Motivation: Balancing her hectic life and new Blacksmith responsibilities is difficult; and obtaining odd cultural dwarven artifacts is her passion

Ideals: Optimist, Gifted. Bonds: Adventurer, Nature, Job. Occupation: Blacksmith

Voice: Aggressive tone

Attributes [hide]

Windy Shore, Female Tabaxi Monk 2
Medium (5'3") Tabaxi, Neutral Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)10 (+0) 14 (+2)7 (-2)
Skills History +2, Performance +0
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 360 gp.


Social Check DCs


Sapply Offund, Male Gnome [Permalink]

Personal [hide]

Description: This late middle aged man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time and is in decent physical shape. With bright auburn hair and a scraggly beard. His eyes are a pleasant violet.

Personality: A deeply religious man he believes everything happens for a reason. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: The child of a Tanner, who enjoyed hunting, Sapply was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He got away from his former life and has fallen to alcoholism.

Motivation: He wants to get laid; and he is compelled to act according to his religious beliefs

Ideals: Justice. Flaws: Addict. Bonds: Religious, Nature, Has a crush. Occupation: Hunter

Voice: Eastern European accent

Attributes [hide]

Sapply Offund, Male Gnome Ranger 4
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)12 (+1) 16 (+3)13 (+1)
Skills Animal Handling +5, Athletics +4
Senses Passive Perception 13
Languages Common, Gnome, Auran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 26000 cp. Rose (20 gp). White opal (1000 gp). Pink pearl (70 gp). Red garnet (70 gp). 1 Minor magic item.


Social Check DCs


Flak Copeland, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He prefers to wear black clothing when he does not wear armor. His brown hair is drawn into a tight pony tail with a clover scrunchie. He wears round tiny glasses practically rammed into his face.

Personality: Flak hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Flak grew up listening to his mother's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants his loneliness to end; and balancing his hectic life and new dilettante responsibilities is difficult

Ideals: Artistic. Flaws: Antagonistic. Bonds: Adventurer, Job, Has a crush. Occupation: Dilettante

Voice: Cold and demanding tone

Attributes [hide]

Flak Copeland, Male Half-Orc Aristocrat 7
Medium (5'11") Half-Orc, Lawful Good (CR 7)
Armor Class 9
Hit Points 59 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)9 (-1) 15 (+2)6 (-2)
Skills Deception +1, Performance +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nithther Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a green vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his green boots flare out at the collars. His blue crest is knotted and matted. His gold unseeing eyes seem to look past you.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is lazy and tries to find solutions quickly.

History: Nithther was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk.

Flaws: Disease, Shy, Lazy. Bonds: Poor, Adventurer. Occupation: Carpenter

Voice: Speaks in third person

Attributes [hide]

Nithther Jerynomonis, Male Dragonborn Ranger 9
Medium (6'3") Dragonborn, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 73 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)15 (+2) 16 (+3)9 (-1)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common, Goblin, Halfling
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 1000 gp.


Social Check DCs

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