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Thorpe Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears red trousers with black and green striped suspenders. He wears various colorful collared shirts. He wears his silver hair down. He has gleaming, smiling gray eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Thorpe was raised in a hard working conservative environment. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has since lost track of the people in his past.

Motivation: Several ex partners dislike his way of doing things and want revenge; and doesn't want to be a jeweler and was forced into it by his family

Ideals: Extrovert. Flaws: Insane. Bonds: Family, Job, Enemies. Occupation: Jeweler

Voice: Whispers

Attributes [hide]

Thorpe Stoutman, Male Halfling Sorcerer 6
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 15
Hit Points 11 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 9 (-1)16 (+3) 7 (-2)12 (+1)
Skills Insight +1, Survival +1
Senses Passive Perception 8
Languages Common, Halfling, Druidic, Celestial, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146653000

Possessions: 800 gp.


Social Check DCs


Leaf Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has moderate length orange fur. His eyes are yellow and catlike.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Further he is a bit of a stoner and is frequently out of it.

History: Leaf hails from a village terrorized by drow. Leaf abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Days after completing his studies, news broke out that his hometown was attacked by drow. Leaf was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: A need for knowledge about a nearby landmark; and many drow want him driven away

Flaws: Terse, Addict. Bonds: Poor, Enemies, Adventurer. Occupation: Merchant

Voice: Indian accent

Attributes [hide]

Leaf Shore, Male Tabaxi Adept 20
Medium (6'0") Tabaxi, Chaotic Evil (CR 20)
Armor Class 13
Hit Points 140 (20d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 16 (+3)13 (+1) 17 (+3)9 (-1)
Skills Intimidation +5, Nature +7
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +10 / 5d10+4, Ranged +9 / 5d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day17333332

Possessions: 25000 gp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). Brass mug with jade inlays (200 gp). Silver comb with moonstones (800 gp). Brass mug with jade inlays (200 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). Sapphire pendant on gold chain (1700 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). An abacus with copper, silver and gold markers (60 gp). A small bag of saffron. (90 gp). Golden circlet with four aquamarines (2000 gp). Gold music box (2000 gp). Silver chalice with lapis lazuli gems (60 gp). Solid gold idol (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). A silver and pearl hairclip (90 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Silver comb with moonstones (800 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). Brass mug with jade inlays (200 gp). Solid gold idol (800 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Jeweled anklet (2000 gp). Silver comb with moonstones (800 gp). Gold music box (2000 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (90 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). A necklace of small pink pearls (2000 gp). Solid gold idol (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). A large tome filled with over one hundred recipes written by a former royal chef. (60 gp). Embroidered silk and velvet mantle with numerous moonstones (1700 gp). Gold and topaz bottle stopper cork (500 gp). Embroidered silk and velvet mantle with numerous moonstones (1700 gp). Large well-done wool tapestry (200 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). Large well-done wool tapestry (200 gp). 1 Major magic item. 1 Major magic item.


Social Check DCs


Ida Harper, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a yellow costume with the symbols of the four houses of cards on her torso. She is bristling with hidden weapons, mostly pickaxes and kukris. Her hair is cut close to her head. Her violet eyes dart from person to person.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was raised in a plains tribe. Ida was born on a far eastern plains where she grew up under the tutelage of her father, an expert Engraver. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She has decided she is irredeemable; and she is a bit of a kleptomaniac

Ideals: Fighting. Bonds: Criminal record, Enemies, Nature, Immigrant. Occupation: Engraver

Voice: Excited and jittery

Attributes [hide]

Ida Harper, Female Half-Elf Expert 5
Medium (5'9") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 13 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 8 (-1)10 (+0) 16 (+3)17 (+3)
Skills Acrobatics +5, Investigation +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +3

Possessions: 5000 sp.


Social Check DCs


Alexandre Carlisle, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man very much looks the part of a Mayor. His hair is short and red. He wears a mask on his face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born several months after his father was called into army service. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Alexandre took refuge in the old dungeon and found the beat up club and armor he uses now. He then took over the family business and is one of the better Mayor for hire.

Motivation: To share knowledge with the world; and he'd like to take his coworkers down a peg

Ideals: Logical. Flaws: Depressed. Bonds: Job, Military, Nature. Occupation: Mayor

Voice: Hard of hearing, loud

Attributes [hide]

Alexandre Carlisle, Male Human Monk 6
Medium (5'4") Human, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 29 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)15 (+2) 15 (+2)13 (+1)
Skills Perception +5, Religion +5
Senses Passive Perception 15
Languages Common, Gnome, Elven
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 700 gp. Silver comb with moonstones (100 gp). A pair of silk slippers encrusted with tiny pearls. (50 gp).


Social Check DCs

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