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NPC Generator

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Advanced [show]


Senteq Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'3" and is well dressed, but even with his fine clothing he looks run-down. His left leg appears badly burned and disfigured. His hair is short and blonde. His violet eyes lackadaisically let the world flow into them.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He comes from a rich southern family. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He left for the south, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and money/treasure

Flaws: Shy. Bonds: Immigrant, Rich, Military. Occupation: Detective

Voice: Russian accent

Attributes [hide]

Senteq Boondiggles, Male Gnome Monk 4
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)9 (-1) 8 (-1)11 (+0)
Skills History +1, Religion +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 13000 cp.


Social Check DCs


Shane Acton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He carries with him a set of sais on his belt, each one with a aquamarine on the hilt. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He has a tattooed face.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does not trust anyone and sleeps with one eye open.

History: He served in the navy to pay for his family's outstanding loans. Shane was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shane fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Flaws: Insomniac. Bonds: Rich, Military, Religious. Occupation: Courier

Voice: Mumbles to self between sentences

Attributes [hide]

Shane Acton, Male Human Druid 1
Medium (6'4") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)11 (+0) 7 (-2)11 (+0)
Skills Deception +2, Sleight of Hand +1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 30 gp. 1 Masterwork studded leather.


Social Check DCs


Roge Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing a long, red, dusty cloak. He is bristling with hidden weapons, mostly greatswords and pickaxes. His auburn hair is styled in orderly dreadlocks. His eyes are blue.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is an amazing painter.

History: Roge was born in the east. At a young age he loved to build and create. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To clean up the streets; and he is a bit of a kleptomaniac

Ideals: Gifted, Persistence. Flaws: Antagonistic. Bonds: Criminal record, Guardian. Occupation: Tailor

Voice: Ums and uhs a lot

Attributes [hide]

Roge Hogcollar, Male Halfling Fighter 3
Small (3'4") Halfling, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 27 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)14 (+2) 12 (+1)16 (+3)
Skills Athletics +5, Investigation +4
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Ignan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +4

Possessions: 14000 cp.


Social Check DCs


Drenna Nash, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she likes to wear ponchos typically of a light black in addition to tight pants. She sports brown long hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Half-Orc in existence. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. A gifted student she started as a Ruler, but she got bored and became a Bather. She tends to her Bather job now, and dutifully fulfills any obligations she has.

Motivation: She would like to get married and retire; and she wants to meet her childhood hero

Ideals: Justice. Flaws: Insane. Bonds: Adventurer, Slave, Job, Has a crush. Occupation: Bather

Voice: growls and snarls, animalistic

Attributes [hide]

Drenna Nash, Female Half-Orc Expert 5
Medium (4'11") Half-Orc, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)14 (+2) 10 (+0)6 (-2)
Skills Investigation +5, Performance +1
Senses Passive Perception 10
Languages Common, Orc, Elven, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 800 gp. Azurite (10 gp).


Social Check DCs

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