Sun Of Winter, Female Tabaxi [Permalink]
Personal [hide]
Description: She tends to wear a pastel poncho over her likewise colored trousers and shirt. She wears her gray fur down. She has gleaming, smiling hazel eyes.
Personality: She is extraordinarily eccentric. She is an amazing painter.
History: From birth she was tutored by a cruel and relentless mentor. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. Since then, she has sought to make the best of life.
Motivation: Dwarven compassion; and a strong sense of loyalty to dwarven people
Ideals: Gifted, Optimist. Flaws: Insane, Racist. Bonds: Mentor. Occupation: Soapmaker
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Neutral (CR 12)
Armor Class 10
Hit Points 89 (12d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 1 | 1 | 1 | 0 |
Possessions: 16000 sp. Citrine (80 gp). Blue quartz (16 gp). Lapis lazuli (16 gp). Blue quartz (16 gp). Rose (80 gp). 1 Minor magic item.
Wella Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She dresses like a well dressed Jeweler does. She wears her chestnut hair up. Her eyes, though not visible through her cowl, are blue.
Personality: Wella is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Wella is combative with any and all who dare try her patience in the slightest.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has set out to sabotage the competition.
Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg
Ideals: Extrovert, Justice. Flaws: PTSD. Bonds: Job, Military. Occupation: Jeweler
Voice: Creaky witch voice
Attributes [hide]
Small (2'8") Halfling, Neutral Evil (CR 9)
Armor Class 13
Hit Points 80 (9d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 17 (+3) | 6 (-2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 1000 gp.
Vorka Kendal, Female Half-Orc [Permalink]
Personal [hide]
Description: The light-skinned woman stands 5'10" and prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. With bright golden hair. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Gifted from a young age, Vorka studied abroad. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. After a long history of fighting, Vorka and her spouse have recently divorced.
Motivation: She has money and likes to spend it; and money/treasure
Ideals: Philantrophist, Gifted. Flaws: Antagonistic, Shy. Bonds: Rich. Occupation: Butcher
Voice: Voice breaks
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 15 (+2) | 14 (+2) | 9 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 140 gp.
Tatyan Wystongjiir, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman very much looks the part of a Navigator. She has a penchant for wearing a ring with an oversized topaz on her right hand. Her crest is gold and curly. Her eyes are red and catlike.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was born in a small desert village. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Navigator. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Wants to open a new tavern; and to be a fletcher again
Flaws: Antagonistic, Impulsive. Bonds: Job, Rich, Nature. Occupation: Navigator
Voice: Soft and melodious
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 9)
Armor Class 12
Hit Points 39 (9d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 11 (+0) | 16 (+3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Undercommon, Aquan, Goblin
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 700 gp. Moss agate (9 gp). Golden yellow topaz (800 gp). Aquamarine (800 gp). Silver pearl (60 gp). Freshwater pearl (9 gp). Bloodstone (20 gp). Amber (60 gp). Alexandrite (800 gp).
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Their contribution stands as a beacon of hope for all adventurers!


