Ar-Gul Bradly, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He is well dressed, but even with his fine clothing he looks run-down. He has a long black beard with little hanging trinkets. This gray eyed westerner is not easily forgotten.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born in the west to a Cook, Ar-Gul learned a great deal about his father's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has set out to sabotage the competition.
Motivation: Many illithids want him driven away; and revenge
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Enemies, Job, Rich. Occupation: Cook
Voice: Mousy voice
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Evil (CR 7)
Armor Class 13
Hit Points 61 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 17 (+3) | 15 (+2) | 12 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Sylvan
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
Possessions: 700 gp. Black pearl (200 gp). 1 Minor magic item. 1 Minor magic item.
Bertram Hayley, Male Human [Permalink]
Personal [hide]
Description: This man wears brown trousers with violet and red striped suspenders. He wears various colorful collared shirts, and sports empty pouches on his belt. His white hair is cut jaggedly and amateurishly. He is baby faced.
Personality: He never swears and excessively uses polite adverbs when speaking. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Gifted from a young age, Bertram studied abroad. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He ran away from his former home and has been making his living as a Knight for the past few years.
Motivation: To pay off his debts; and he is unsatisfied with his job
Ideals: Optimist, Gifted. Flaws: Impulsive. Bonds: Job, Debt. Occupation: Knight
Voice: Speaks in third person
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 35 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +4
Possessions: 600 gp. Gold dragon comb with red garnet eye (400 gp). Sapphire pendant on gold chain (3000 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp). Fire opal pendant on a fine gold chain (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gale Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his shortspear with his veritable burlap sack of a shirt. He has a slight overbite and is overall scrawny. His cinnamon fur is slicked back into a classic pompadour. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Gale hails from a village terrorized by drow. He was taken from his home at a very young age. Days after completing his studies, news broke out that his hometown was attacked by drow. Gale was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: He desires power and/or immortality; and an old rival family wants him found
Bonds: Job, Adventurer, Enemies, Slave, Family. Occupation: Courier
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Good (CR 16)
Armor Class 9
Hit Points 94 (16d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 15 (+2) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +7 / 4d10+2, Ranged +4 / 4d10-1, Grapple +8
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 |
Possessions: 5000 gp. Freshwater pearl (12 gp). Jet (120 gp). Tourmaline (120 gp). Black opal (700 gp). Aquamarine (1100 gp). Hematite (12 gp). Pink pearl (120 gp). Silver pearl (120 gp). Malachite (12 gp). Blue quartz (12 gp). Fire opal (700 gp). Black pearl (1100 gp). Amethyst (120 gp). Blue quartz (12 gp). 1 Medium magic item.
Everard Cromwell, Male Human [Permalink]
Personal [hide]
Description: This man dresses in collared shirts and wears a proper scarf over his head. He is muscular with a powerful set of arms. He has done his best to style his brown hair to look like a famous performer. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Aggressive, abrasive, and angry, Everard embodies much of what other species detest in the Humans. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Everard and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and his religion dominates his actions
Flaws: Addict, Antagonistic, Racist. Bonds: Religious, Mentor. Occupation: Interpreter
Voice: Booming voice
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 18 (+4) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 |
Possessions: 800 sp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!

