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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Randal Dayton, Male Human [Permalink]

Personal [hide]

Description: This man wears a brown shirt with thin white vertical stripes and grey pants. He has a penchant for wearing a ring with an oversized jet on his right hand. His golden hair is braided into rings. He has gleaming, smiling gray eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He is searching for what he claims is his rightful reward.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Flaws: Disease, Addict. Bonds: Rich, Job, Adventurer. Occupation: Doctor

Voice: Soft and melodious

Attributes [hide]

Randal Dayton, Male Human Expert 5
Medium (6'3") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 7 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 6 (-2)14 (+2) 13 (+1)14 (+2)
Skills Medicine +4, Nature +5
Senses Passive Perception 11
Languages Common, Abyssal, Elven
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4

Possessions: 30000 cp. 1 Bullseye lantern.


Social Check DCs


Tricking Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: She is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft tan waves gently in the breeze. She has lavender fur. She has gleaming, smiling copper eyes.

Personality: Aggressive, abrasive, and angry, Tricking embodies much of what other species detest in the Tabaxis. She always tries to repair and not replace. It was this mentality that drove her into the Locksmith business.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She helped her mother out around the business and became quite the natural. She has worked as a Locksmith like her mother before her.

Motivation: Expand her business; and she has money and likes to spend it

Ideals: Persistence. Flaws: Antagonistic, Disease. Bonds: Rich, Job. Occupation: Locksmith

Voice: Posh accent

Attributes [hide]

Tricking Timber, Female Tabaxi Warrior 6
Medium (6'1") Tabaxi, Lawful Good (CR 6)
Armor Class 13
Hit Points 50 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)10 (+0) 13 (+1)10 (+0)
Skills Athletics +4, History +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Mardnab Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: She is lean but muscular and is well dressed, constantly wearing a blue suit, violet shirt, and brown tie. She has a long chestnut ponytail with little hanging trinkets. Her eyes are violet and catlike.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She misses her home and complains about the freezing weather, even in summer.

History: When she was but 7 years old her parents immigrated from the north. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She feels that her past leaves her morally obligated to help; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Flaws: Cynical. Bonds: Immigrant, Rich, Criminal record. Occupation: Junk Dealer

Voice: Indian accent

Attributes [hide]

Mardnab Horcusporcus, Female Gnome Aristocrat 9
Small (3'0") Gnome, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 66 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 16 (+3)9 (-1) 10 (+0)14 (+2)
Skills Sleight of Hand +6, Survival +3
Senses Passive Perception 10
Languages Gnome
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oriel Sherman, Female Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender woman wears bulky yellow painted plate armor. Her red hair is braided into rings. Her eyes are likewise hazel.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is a great chef.

History: She was born several months after her mother was called into army service. Like her mother and her brother before her, after school she went straight into learning to become a Adventurer. She then took over the family business and is one of the better Adventurer for hire.

Motivation: She has passion for adventuring and risk; and she desires power and/or immortality

Ideals: Passionate, Gifted. Bonds: Military, Job, Adventurer. Occupation: Adventurer

Voice: Speaks with squeezed throat

Attributes [hide]

Oriel Sherman, Female Half-Elf Monk 5
Medium (5'3") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)15 (+2) 15 (+2)17 (+3)
Skills Nature +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Undercommon, Aquan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 5000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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