Shax Art, Female Tiefling [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She is constantly adorned with expensive silk clothing, often dyed in bright green and blue, and wears rings and necklaces with large, colorful gems. She keeps her purple hair in a flapper bob. She has a tattooed face.
Personality: She is not truly malevolent, but she is obsessed with writing. She constantly tries to fill her life with writing. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: From birth she was tutored by a cruel and relentless mentor. Her mother was very strict, and drilled into her lessons on being the perfect lady. She has never given up on her writing dream.
Motivation: Wants to open a new tavern; and nothing but the best is good enough for her
Ideals: Artistic, Joker, Impeccable. Bonds: Rich, Mentor, Job. Occupation: Shepherd
Voice: Sleepy voice
Attributes [hide]
Medium (5'10") Tiefling, Neutral Good (CR 6)
Armor Class 9
Hit Points 42 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 8 (-1) | 14 (+2) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Giant
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 1 |
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.
Bendoo Rutherford, Female Half-Orc [Permalink]
Personal [hide]
Description: This malnourished woman wears an entirely white suit with black socks and a vest with buckled shoes. Her chestnut hair, when down, is lengthy. She wears round tiny glasses practically rammed into her face.
Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She is skeptical of what others tell her and is slow to trust.
History: She was raised in a mountains tribe. A few years later when the east was not economically sound they moved to her current location. Days after completing her studies, news broke out that her hometown was attacked by brigands. Bendoo was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the brigands.
Motivation: Someone believes her a fraud.
Flaws: Shy. Bonds: Poor, Enemies, Nature, Immigrant. Occupation: Knight
Voice: Thin and wheezing
Attributes [hide]
Medium (4'8") Half-Orc, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 45 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 14 (+2) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 6 |
Possessions: 90000 cp. 1 Minor magic item. 1 Minor magic item.
Therlin Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She usually wears her grey robe and has her mace always slung over her shoulder. Her red hair is kept up in a ponytail inside a top hat. Her eyes are blue.
Personality: She snorts whenever she laughs or is feeling confident. She is obsessed with finding treasure.
History: Born in a small village she learned the ways of the warrior from her father. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature mace.
Motivation: She feels kind of lost in life; and a need for knowledge about a nearby landmark
Ideals: Fighting. Flaws: Depressed. Bonds: Adventurer, Family. Occupation: Gardener
Voice: Mousy voice
Attributes [hide]
Medium (3'9") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 700 sp. 1 Masterwork studded leather.
Cloak Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a pastel armored body suit, with a simple yellow line shooting up and back down. Her orange fur is knotted and matted. Her green eyes are passionate and lively.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Gifted from a young age, Cloak studied abroad. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has taken up work as a Beggar and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Further expansion of business.
Ideals: Persistence, Gifted. Flaws: PTSD. Bonds: Job. Occupation: Beggar
Voice: Sounds elderly
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Good (CR 8)
Armor Class 10
Hit Points 49 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 1 |
Possessions: 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


