Hadwisa Alton, Female Human [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She is constantly adorned with expensive silk clothing, often dyed in bright brown and white, and wears rings and necklaces with large, colorful gems. Her hair is cut close to her head. She has a tattooed face.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She is the product a well kept family trust fund and as such has never really known need. Over the years she perfected her riding and shooting skills. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: To clean up the streets; and money/treasure
Ideals: Athletic. Flaws: Antagonistic. Bonds: Rich, Nature, Enemies, Guardian. Occupation: Spice Merchant
Voice: American accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 19 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 17 (+3) | 16 (+3) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 100 gp. 1 Masterwork Artisan’s tools.
Reirak Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His silver hair is lengthy. His blue eyes are passionate and lively.
Personality: Reirak hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has built up a small fortune and can afford his own way.
Motivation: He is greedy.
Ideals: Artistic, Gifted. Flaws: Disease. Bonds: Rich. Occupation: Mercenary
Voice: Speaks with a cold
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 6)
Armor Class 11
Hit Points 30 (6d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 3 |
Possessions: 900 gp. Blue star sapphire (900 gp). Peridot (20 gp). Malachite (11 gp). Hematite (11 gp). 1 Minor magic item. 1 Minor magic item.
Traulam Xiloscient, Female Elf [Permalink]
Personal [hide]
Description: She is generally shirtless and showing off her tattooed chest, and carries swords. She has shaved her head bald. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Traulam hails from a village terrorized by brigands. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. Due to her spouse's obsession with being a Slave Trader they were divorced and she won custody of their son. She worked as a Junk Dealer, and she later adopted a second son.
Motivation: To reunite with her absent mother; and her relatives are trying to arrange a marriage
Ideals: Fighting, Joker. Flaws: Addict, Hedonist. Bonds: Enemies, Family. Occupation: Junk Dealer
Voice: Spits words with contempt
Attributes [hide]
Medium (5'0") Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 15 (+2) | 11 (+0) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: A miniature golden chest with tiny emeralds lining the top (70 gp).
Falkrunn Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is dressed in earthy colors with a grey and black handkerchief worn on her left side. She sports a flattop hair cut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Eccentric and domineering, Falkrunn will drive conversation. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: She is the product a well kept family trust fund and as such has never really known need. She struck it rich when she found rare goods in large quantities. She struck the Spy job and began her own company from there.
Motivation: She has passion for adventuring and risk; and she is greedy
Ideals: Extrovert. Flaws: Insane. Bonds: Criminal record, Rich, Job, Adventurer. Occupation: Spy
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Gnoll, Draconic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!

