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NPC Generator

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Advanced [show]


Wella Deephollow, Female Halfling [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady, and she perpetually has her greataxe ready. She has slicked back golden hair. She has a tattooed face.

Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. She is obsessed with a lost civilization.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She found a children's book about a Halfling Ranger who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She's looking for her big break; and she is greedy

Ideals: Fighting. Bonds: Rich, Enemies, Adventurer, Military. Occupation: Unemployed

Voice: Scratchy, weak

Attributes [hide]

Wella Deephollow, Female Halfling Ranger 2
Small (2'11") Halfling, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)15 (+2) 7 (-2)15 (+2)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Halfling, Terran, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 900 sp. Carnelian (50 gp). Red garnet (60 gp). Jade (60 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Flame Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged woman wears a brown shirt with thin grey vertical stripes and black pants and is in decent physical shape. Her beige fur, when down, is lengthy. She wears large thick round spectacles.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. The war was a terrible time for her, and Flame does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Born to a Mayor, her father struggled to pay the bills. Her necromantic abilities were realized during a raid on her village. She now travels the world, in search of power and loot.

Motivation: Meet up once more with her childhood friend; and obtaining odd cultural tiefling artifacts is her passion

Ideals: Gifted. Flaws: Depressed. Bonds: Poor, Adventurer, Military. Occupation: Unemployed

Voice: Draws out vowels

Attributes [hide]

Flame Of Clay, Female Tabaxi Warrior 7
Medium (4'7") Tabaxi, Lawful Good (CR 7)
Armor Class 11
Hit Points 57 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)15 (+2) 14 (+2)18 (+4)
Skills Intimidation +7, Survival +5
Senses Passive Perception 12
Languages Common, Abyssal, Gnome
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 2000 sp. 1 Minor magic item.


Social Check DCs


Seven In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She has a large pastel mantle and cape that has been intricately interwoven into her brown robe. She has done her best to style her black fur to look like a famous performer. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is almost excessively polite to everyone, even when angry. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She worked as a nervous Locksmith and found it very stressful. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She is unsatisfied with her job; and to be a weaver again

Ideals: Athletic. Flaws: Addict, Shy. Bonds: Job, Military. Occupation: Locksmith

Voice: Stutters

Attributes [hide]

Seven In Woods, Female Tabaxi Aristocrat 1
Medium (6'2") Tabaxi, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 11 (+0)9 (-1) 12 (+1)14 (+2)
Skills History +1, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4

Possessions: 600 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Caramip Welber, Female Gnome [Permalink]

Personal [hide]

Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She carries with her a set of kukris, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Her hair is short and brown. She tend to wears goggles to shield her eyes.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Caramip fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She loathes her own lifestyle; and wants to have a good time and be beloved

Ideals: Fighting, Optimist, Gifted. Flaws: Depressed. Bonds: Rich. Occupation: Architect

Voice: Strong lisp

Attributes [hide]

Caramip Welber, Female Gnome Commoner 7
Small (3'3") Gnome, Neutral Good (CR 7)
Armor Class 12
Hit Points 41 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)9 (-1) 16 (+3)13 (+1)
Skills Investigation +2, Stealth +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 500 gp. Aquamarine (500 gp). Rose (20 gp). Alexandrite (500 gp).


Social Check DCs

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