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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Fargrim Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is renowned for his bright brown suits and hats. His brown hair is cut jaggedly and amateurishly. He wears a mask on his face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Energy wise he seems alert and responsive.

History: Born in the east to a Marshal, Fargrim learned a great deal about his mother's area of expertise. There was a wharf not far from home where he often wandered off to fish. He ran away from his former home and has been making his living as a Marshal for the past few years.

Motivation: Sabotage a competitor.

Ideals: Professionalism. Bonds: Nature, Job. Occupation: Marshal

Voice: Australian accent

Attributes [hide]

Fargrim Orcfoe, Male Dwarf Commoner 12
Medium (4'2") Dwarf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 57 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)15 (+2) 13 (+1)8 (-1)
Skills Investigation +6, Persuasion +3
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Elven
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 200 pp. Smoky quartz (70 gp). Bloodstone (70 gp). Violet garnet (200 gp). Sardonyx (70 gp). Alexandrite (200 gp). Black pearl (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Quarethon Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears baggy green pantaloons and a blue scarf. He keeps his long bronze crest kept up in a rat tail. He has red eyes and a green hat with a blue feather.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a habit of throwing himself into exceedingly dangerous situations.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things.

Ideals: Gifted. Flaws: Antagonistic, Impulsive, Mundane. Occupation: Locksmith

Voice: Slow speaker

Attributes [hide]

Quarethon Daardendrian, Male Dragonborn Druid 6
Medium (6'8") Dragonborn, Lawful Evil (CR 6)
Armor Class 9
Hit Points 24 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 6 (-2)13 (+1) 11 (+0)10 (+0)
Skills Medicine +3, Nature +4
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 20 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rezena Beryntolthropal, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears suspenders and green workpants. Her shirt is blue, and she wears a heavy green leather apron most of the time. She keeps her bronze crest in a flapper bob. Her otherwise smooth face is marked with small tiny scars.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is a ruthless business woman, a trait she acquired from her mother.

History: The child of northern immigrants she idolized her mother. A few years later when the east was not economically sound they moved to her current location. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she desires power and/or immortality

Ideals: Impeccable, Entrepeneur. Bonds: Immigrant, Adventurer, Criminal record. Occupation: Fortune-teller

Voice: Relaxed voice

Attributes [hide]

Rezena Beryntolthropal, Female Dragonborn Commoner 1
Medium (6'5") Dragonborn, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)15 (+2) 7 (-2)13 (+1)
Skills Deception +3, Religion +4
Senses Passive Perception 8
Languages Common, Gnome, Halfling
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 20 gp.


Social Check DCs


Barendd Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He sports a flattop hair cut. His face is covered beneath a completely black helmet.

Personality: Overbrimming with self-confidence, Barendd isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He's in love; and he wants to get laid

Ideals: Impeccable, Artistic. Bonds: Criminal record, Has a crush. Occupation: Guard

Voice: Posh accent

Attributes [hide]

Barendd Rumnaheim, Male Dwarf Expert 2
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)14 (+2) 6 (-2)11 (+0)
Skills Performance +2, Survival +0
Senses Passive Perception 8
Languages Common, Dwarven, Draconic, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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