Stannor Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky man dresses like a well dressed Mercenary does. His auburn hair, when down, is lengthy. His violet unseeing eyes seem to look past you.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born to a Miner, his mother struggled to pay the bills. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Miner again; and he is unsatisfied with his job
Ideals: Disciplined, Joker. Flaws: Disease. Bonds: Job, Poor. Occupation: Mercenary
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 6)
Armor Class 9
Hit Points 36 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 6 (-2) | 13 (+1) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +1 / 2d6-2, Grapple -2
Possessions: 400 gp. Malachite (13 gp). Violet garnet (1300 gp).
Gerald Huckabee, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many green ritualistic tattoos. He prefers to wear brown pants and tee shirts. He has a long auburn beard with little hanging trinkets. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is extraordinarily eccentric. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. Days after completing his studies, news broke out that his hometown was attacked by goblins. Gerald was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: He is a bit of a kleptomaniac; and someone believes him a fraud
Flaws: Insane, Hedonist. Bonds: Nature, Enemies, Criminal record. Occupation: Butcher
Voice: Low range voice
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 36 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 3 |
Possessions: 110 pp. Gold music box (1000 gp). Brass mug with jade inlays (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Isabella Wedgwood, Female Human [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a brown coat. Her auburn hair is kept up in a ponytail inside a small hat. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: She hates giants. She views them as having robbed her home of its proper glory. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She was born several months after her mother was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She now travels the world, in search of power and loot.
Motivation: She loathes her own lifestyle; and a deep hatred of giants
Flaws: Depressed. Bonds: Enemies, In love, Military, Adventurer. Occupation: Masseuse
Voice: Rolls R's
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 36 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 11 (+0) | 16 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Sylvan, Druidic, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
Possessions: 700 gp. Zircon (50 gp). Smoky quartz (50 gp). Red-brown spinel (150 gp). Aquamarine (700 gp). Golden yellow topaz (700 gp). Hematite (14 gp). 1 Minor magic item.
Carrie Siannodel, Male Elf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 4'11" and wears a tan vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his tan boots flare out at the collars. His hair is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Carrie enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: His mother raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. Days after completing his studies, news broke out that his hometown was attacked by brigands. Carrie was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: Expand his business; and balancing his hectic life and new shoemaker responsibilities is difficult
Ideals: Optimist. Flaws: Hedonist. Bonds: Nature, Enemies, Job. Occupation: Shoemaker
Voice: Italian accent
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 90 pp. Star ruby (400 gp).
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