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NPC Generator

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Advanced [show]


Millicent Shelly, Female Human [Permalink]

Personal [hide]

Description: She is wearing a tight brown one piece outfit complete with pants, hood, and a cape. She carries a battered nunchaku and tarnished lance as well. Her silver hair is kept up in a ponytail inside a small hat. She is baby faced.

Personality: Millicent wants to be seen as a stoic, levelheaded, noble Bard, so she tries to act the part. She does a good job, for the most part... She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was born in the north, but her parents moved at a very young age to the west. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She is a bit of a kleptomaniac.

Ideals: Fighting, Disciplined, Opinionated. Bonds: Immigrant, Criminal record. Occupation: Beggar

Voice: Tuts and clicks tongue

Attributes [hide]

Millicent Shelly, Female Human Bard 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 11 (+0)10 (+0) 13 (+1)9 (-1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp.


Social Check DCs


Naamah Brilliance, Female Tiefling [Permalink]

Personal [hide]

Description: She wears black leather gloves, a black jacket, and tight pants. She has a moderate pudge and is not very fit. She keeps her long white hair kept up in a rat tail. Her eyes, though not visible through her cowl, are gold.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is skeptical of what others tell her and is slow to trust.

History: Naamah lived on a farm with her father, near the main road leading to a nearby town. A gifted student she started as a Animal Trainer, but she got bored and became a Dyer. She became a Dyer soon after.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and her spouse's relatives view her with great suspicion

Ideals: Impeccable, Fighting. Flaws: Shy. Bonds: Family, Job. Occupation: Dyer

Voice: Farmer accent

Attributes [hide]

Naamah Brilliance, Female Tiefling Wizard 8
Medium (5'8") Tiefling, Neutral Good (CR 8)
Armor Class 10
Hit Points 27 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)15 (+2) 14 (+2)15 (+2)
Skills Insight +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Undercommon, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443320

Possessions: 1300 gp. Jasper (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nora Tallfellow, Female Halfling [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across her face, she wears a red tunic with brown highlights, and long tan pants that bunch up around her shoes. Her brown hair is lengthy and is close to two feet long. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was born at the edge of vast desert. Over the years she perfected her riding and shooting skills. She has been a successful dealer in antiques buying low and selling high.

Motivation: Seeks redemption; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable, Opinionated, Entrepeneur. Flaws: Addict. Bonds: Nature, Criminal record. Occupation: Scribe

Voice: Italian accent

Attributes [hide]

Nora Tallfellow, Female Halfling Adept 6
Small (3'2") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 31 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)15 (+2) 14 (+2)10 (+0)
Skills History +5, Intimidation +3
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Terran
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 40 pp. Hematite (15 gp). Aquamarine (1600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Urshar Bofdann, Female Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a simple burlap shirt and baggy pants. She conceals her crossbow with her veritable burlap sack of a shirt. Her blonde hair is lengthy. Her eyes are a pleasant hazel.

Personality: She is irascible and easily irritated. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She was born at the edge of vast plains. In her 16th year, her parents were killed by a gnolls raid, leaving Urshar alone in the world. After a stint in an orphanage, she was adopted. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To share knowledge with the world; and revenge

Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Nature, Enemies. Occupation: Carter

Voice: Slow speaker

Attributes [hide]

Urshar Bofdann, Female Dwarf Paladin 10
Medium (4'2") Dwarf, Neutral Good (CR 10)
Armor Class 10
Hit Points 55 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)12 (+1) 10 (+0)10 (+0)
Skills Nature +5, Stealth +4
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 13000 sp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). A roughly beaten golden orb (110 gp).


Social Check DCs

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