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NPC Generator

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Advanced [show]


Mary Royal, Female Human [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with grey lining and desert motifs. She carries with her a set of scimitars, each one with a opal on the hilt. She only wears one on her belt and the other on her back. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. Her otherwise smooth face is marked with small tiny scars.

Personality: Eccentric and domineering, Mary will drive conversation. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Mary was raised in a hard working conservative environment. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has achieved small success as a Jeweler.

Motivation: Her religion dominates her actions; and wants to open a new tavern

Ideals: Fighting, Extrovert. Flaws: Insane. Bonds: Religious, Job. Occupation: Jeweler

Voice: German accent

Attributes [hide]

Mary Royal, Female Human Warlock 1
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)13 (+1) 11 (+0)14 (+2)
Skills Insight +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 130 gp.


Social Check DCs


Dynamic Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: 5'0" and muscular, this northern woman wears brown trousers with black and blue striped suspenders. She wears various colorful collared shirts. Her red fur is smooth and relatively long. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: When she was but 5 years old her parents immigrated from the north. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Dynamic took refuge in the large cave and found the beat up scimitar and armor she uses now. She left for the north, certain she would find work there.

Motivation: To end her boredom; and to find somewhere to settle down

Ideals: Athletic, Justice. Flaws: Mundane. Bonds: Immigrant, Nature. Occupation: Engraver

Voice: Strong lisp

Attributes [hide]

Dynamic Candle, Female Tabaxi Adept 10
Medium (5'0") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 41 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)15 (+2) 11 (+0)9 (-1)
Skills Investigation +6, Nature +6
Senses Passive Perception 10
Languages Common, Gnoll, Elven
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 220 pp.


Social Check DCs


Susannah Hadleigh, Female Human [Permalink]

Personal [hide]

Description: She has the majority of her body covered in plate. She wears her black hair down. She wears large thick round spectacles.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Susannah was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Susannah's mother didn't care for her much, and the feeling was mutual. After a long history of fighting, Susannah and her spouse have recently divorced.

Motivation: She seems to be bored by most things.

Ideals: Philantrophist. Flaws: Shy, Mundane, Antagonistic. Occupation: Sage

Voice: Slurs words

Attributes [hide]

Susannah Hadleigh, Female Human Adept 1
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 8 (-1)16 (+3) 8 (-1)14 (+2)
Skills Arcana +5, Nature +5
Senses Passive Perception 9
Languages Common, Druidic, Auran, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 cp.


Social Check DCs


Seven Of Ivory, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She prefers to wear flannel. Her fur is greying and her face has many wrinkles. She is baby faced.

Personality: She is mildly Tabaxi supremacist, though she does not identify as such. She can't help but pocket interesting objects she comes across

History: She was always a brilliant, if unscrupulous mind. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Logical. Flaws: Racist, Insane. Bonds: Poor, Criminal record. Occupation: Healer

Voice: Squeaky

Attributes [hide]

Seven Of Ivory, Female Tabaxi Adept 1
Medium (5'5") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 7 (-2)6 (-2) 14 (+2)11 (+0)
Skills Intimidation +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 110 gp. 1 Masterwork Common Melee.


Social Check DCs

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