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NPC Generator

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Advanced [show]


Nuraval Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a brown vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his brown boots flare out at the collars. He is muscular with a powerful set of arms. His hair is cut close to his head. He is baby faced.

Personality: He dislikes all the random violence that takes place in the south. He also has developed a complete distrust of the Spice Merchant profession.

History: Born in the south to a Masseuse, Nuraval learned a great deal about his father's area of expertise. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Nuraval took refuge in the large cave and found the beat up sai and armor he uses now. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Nuraval never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Gnomish compassion; and further expansion of business

Ideals: Pacifist. Flaws: Racist. Bonds: Job, Nature, In love. Occupation: Masseuse

Voice: Loud with bravado

Attributes [hide]

Nuraval Trueanvil, Male Dwarf Bard 12
Medium (4'3") Dwarf, True Neutral (CR 12)
Armor Class 12
Hit Points 52 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 12 (+1)15 (+2) 13 (+1)13 (+1)
Skills Arcana +6, Stealth +6
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Halfling
Attacks Melee +2 / 3d10-2, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333320

Possessions: 4000 gp. A silver and pearl hairclip (10 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp). Black velvet mask with numerous citrines (100 gp). A pair of silk slippers encrusted with tiny pearls. (100 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp). Silver chalice with lapis lazuli gems (100 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (10 gp). Old masterpiece painting (2000 gp).


Social Check DCs


Emeny Springfield, Female Human [Permalink]

Personal [hide]

Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her hair is long and brown with streaks of black, and is pulled back with small grey clips. Her gray eyes dart from person to person to random spaces in the air.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. She found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She tends to her Interpreter job now, and dutifully fulfills any obligations she has.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Entrepeneur, Artistic. Bonds: Job, Military, Adventurer. Occupation: Interpreter

Voice: Creaky witch voice

Attributes [hide]

Emeny Springfield, Female Human Paladin 1
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 14 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)14 (+2) 9 (-1)15 (+2)
Skills Insight +1
Senses Passive Perception 9
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 gp. Coral (50 gp).


Social Check DCs


Berrian Cithreth, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized yellow coat. He has wavy silver hair. His violet eyes are slightly larger than normal.

Personality: Cocky and sure of himself, he believes he is the best Actor born in the past three hundred years. He is lazy and tries to find solutions quickly.

History: He was born into a rich family. Like his mother and his sister before him, after school he went straight into learning to become a Actor. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Further expansion of business; and sabotage a competitor

Flaws: Lazy, Antagonistic. Bonds: Job, Rich. Occupation: Actor

Voice: Can't modulate volume

Attributes [hide]

Berrian Cithreth, Male Half-Elf Expert 5
Medium (4'9") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)9 (-1) 10 (+0)18 (+4)
Skills Acrobatics +2, Medicine +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +3

Possessions: 600 gp. Sard (20 gp).


Social Check DCs


Frederick Vance, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses in grey turtlenecks beneath a tan coat with white slacks. He has golden hair. His eyes are blue and catlike.

Personality: Always inclined to offer people food he seems plenty friendly. He can't help but pocket interesting objects he comes across

History: He got into the Architect business at a young age. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.

Motivation: Further expansion of business; and he wants to meet his childhood hero

Ideals: Philantrophist. Bonds: Criminal record, Job, Adventurer. Occupation: Architect

Voice: Nasally tone

Attributes [hide]

Frederick Vance, Male Human Fighter 1
Medium (6'2") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)10 (+0) 8 (-1)13 (+1)
Skills Investigation +2, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 70 gp. Chrysoprase (60 gp). 1 Masterwork Common Melee.


Social Check DCs

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