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NPC Generator

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Advanced [show]


Serpent In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His white fur, when down, is lengthy. He wears crescent spectacles with a black brim.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was raised in a white middle class family as the only child. He was an apprentice working in his father's forge. He has drifted from career to career and currently works as a Fisher.

Motivation: Balancing his hectic life and new Fisher responsibilities is difficult; and expand his business

Ideals: Athletic, Entrepeneur. Flaws: Disease, Mundane. Bonds: Job. Occupation: Fisher

Voice: Hard of hearing, loud

Attributes [hide]

Serpent In the Morning, Male Tabaxi Sorcerer 14
Medium (6'2") Tabaxi, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 33 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)17 (+3) 13 (+1)13 (+1)
Skills Acrobatics +7, Nature +8
Senses Passive Perception 11
Languages Common, Abyssal, Dwarven, Sylvan
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1666666653

Possessions: 2000 gp. Black pearl (800 gp). Hematite (10 gp). Coral (40 gp). Deep blue spinel (800 gp).


Social Check DCs


Merihim Temperance, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears dull green sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case, and sports empty pouches on his belt. He keeps his black hair in a pixie cut. His red eyes peer out from beneath his small green hat.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Merihim hails from a village terrorized by gnolls. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Many gnolls want him driven away; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Shy. Bonds: In love, Enemies, Rich. Occupation: Fisher

Voice: Farmer accent

Attributes [hide]

Merihim Temperance, Male Tiefling Adept 2
Medium (5'10") Tiefling, Lawful Evil (CR 2)
Armor Class 9
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)10 (+0) 15 (+2)10 (+0)
Skills History +2, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 50 pp.


Social Check DCs


Kallista Amuse, Female Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is well dressed, but even with her fine clothing she looks run-down. She has wavy black hair. Her white eyes dart around the room hyper actively observing anyone and anything.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. Her father was a mechanic, and taught her how to fix just about anything. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She is not mentally stable, and does not behave rationally; and meet up once more with her childhood friend

Ideals: Artistic, Persistence. Flaws: Antagonistic, Insane. Bonds: Adventurer. Occupation: Laborer

Voice: Australian accent

Attributes [hide]

Kallista Amuse, Female Tiefling Cleric 11
Medium (6'5") Tiefling, Chaotic Good (CR 11)
Armor Class 10
Hit Points 103 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 18 (+4)17 (+3) 10 (+0)13 (+1)
Skills Insight +4, Stealth +4
Senses Passive Perception 10
Languages Common, Orc, Undercommon, Ignan
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 1300 gp. Red-brown spinel (100 gp). Malachite (13 gp).


Social Check DCs


Nora Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She wears a grey tunic with brown highlights, and long white pants that bunch up around her shoes. Her whole body is exceptionally muscular. Her moppish golden hair is in a traditional bowl cut. She tend to wears goggles to shield her eyes.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She comes from a rich eastern family. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Dwarven compassion; and money/treasure

Ideals: Passionate. Flaws: Racist. Bonds: Immigrant, Rich, Religious, Adventurer. Occupation: Performer

Voice: Low rumbling, strings words together

Attributes [hide]

Nora Trueblood, Female Dwarf Adept 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 15 (+2)9 (-1) 15 (+2)13 (+1)
Skills Intimidation +3, Investigation +1
Senses Passive Perception 12
Languages Dwarven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 230 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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