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NPC Generator

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Advanced [show]


Saphara Argenthrixus, Female Dragonborn [Permalink]

Personal [hide]

Description: This tall, slender woman is well dressed, constantly wearing a green suit, tan shirt, and yellow tie. Her red crest is lengthy. Her red unseeing eyes seem to look past you.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was born in a small forest village. Her childhood dream was to be a Mercenary, but she was a colossal failure. After a long history of fighting, Saphara and her spouse have recently divorced.

Motivation: Further expansion of business; and sabotage a competitor

Flaws: Disease, Antagonistic, Hedonist. Bonds: Nature, Job. Occupation: Shepherd

Voice: Rolls R's

Attributes [hide]

Saphara Argenthrixus, Female Dragonborn Paladin 7
Medium (6'5") Dragonborn, Lawful Evil (CR 7)
Armor Class 11
Hit Points 46 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)6 (-2) 15 (+2)15 (+2)
Skills Insight +5, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1100 gp. Gold music box (2000 gp). Solid gold idol (1100 gp).


Social Check DCs


Symma Folkor, Female Gnome [Permalink]

Personal [hide]

Description: She is in excellent shape and is well dressed, constantly wearing a blue suit, tan shirt, and white tie. She keeps her auburn hair in a pixie cut. Her violet eyes peer out from beneath her wide-brimmed blue hat.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: A powerful wizard made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it; and she wants revenge against drow

Ideals: Athletic, Philantrophist. Flaws: Selfish. Bonds: Mentor, Enemies. Occupation: Fletcher

Voice: Indian accent

Attributes [hide]

Symma Folkor, Female Gnome Expert 1
Small (3'5") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 16 (+3)13 (+1) 10 (+0)13 (+1)
Skills Persuasion +3, Stealth +4
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 50 gp.


Social Check DCs


Lone Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'10" has a big stupid grin on her face most of the time. She is well dressed, constantly wearing a pastel suit, white shirt, and tan tie. Her fur is brown and curly. Her otherwise smooth face is marked with small tiny scars.

Personality: Her tongue was cut out and she uses sign language. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Lone was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She used her abilities to travel the world and help people.

Motivation: To reunite with her absent father; and an old rival family wants her found

Ideals: Philantrophist. Flaws: Disease. Bonds: Religious, Poor, Family. Occupation: Cook

Voice: Excited and jittery

Attributes [hide]

Lone Paws, Female Tabaxi Warrior 2
Medium (4'10") Tabaxi, Neutral Good (CR 2)
Armor Class 10
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)13 (+1) 16 (+3)18 (+4)
Skills Deception +6, Perception +5
Senses Passive Perception 15
Languages Common, Goblin
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 200 gp. Brass mug with jade inlays (500 gp). 1 Banded mail.


Social Check DCs


Richard Wakefield, Male Human [Permalink]

Personal [hide]

Description: 5'3" and muscular, this western man tends to wear a large grey jacket. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes dart from person to person.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. His job bores him to no end. He has decided to make it more interesting.

History: Born to a pair of adventurers, Richard grew up listening to his mother's many stories. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Richard took refuge in the old dungeon and found the beat up sword and armor he uses now. He's also a talented Mercenary, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern.

Ideals: Athletic. Bonds: Criminal record, Adventurer, Nature, Job. Occupation: Laborer

Voice: Excited and jittery

Attributes [hide]

Richard Wakefield, Male Human Monk 1
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)15 (+2) 11 (+0)14 (+2)
Skills Animal Handling +2, Athletics +2
Senses Passive Perception 10
Languages Common, Undercommon, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 gp.


Social Check DCs

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