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NPC Generator

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Advanced [show]


Dondon Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a white costume with the symbols of the four houses of cards on his torso. His brown hair is cut short with large spiked bangs in the front. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He invites people to come help in his community garden.

History: When he was but 5 years old his parents immigrated from the south. In his 16th year, his parents were killed by a illithids raid, leaving Dondon alone in the world. After a stint in an orphanage, he was adopted. He hasn't been sleeping well lately.

Motivation: Revenge; and many illithids want him driven away

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Poor, Enemies, Immigrant. Occupation: Spy

Voice: Pronounces O like U

Attributes [hide]

Dondon Hogcollar, Male Halfling Wizard 1
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)16 (+3) 13 (+1)7 (-2)
Skills Deception +0, Nature +5
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Celestial, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 1000 cp.


Social Check DCs


Gale Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man wears skinny pants and wears a pastel and blue robe with the hood down. His gray fur is lengthy. He wears crescent spectacles with a black brim.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Gale enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He has chosen to use the inheritance that was left to him frivolously. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He feels threatened by others; and to find somewhere to settle down

Ideals: Persistence. Flaws: Hedonist, Mundane, Fearful. Bonds: Rich. Occupation: Dilettante

Voice: Thin and wheezing

Attributes [hide]

Gale Paws, Male Tabaxi Wizard 2
Medium (5'2") Tabaxi, Lawful Good (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)15 (+2) 13 (+1)14 (+2)
Skills Investigation +4, Stealth +3
Senses Passive Perception 11
Languages Common, Draconic, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 330 gp.


Social Check DCs


Anverth Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his silver hair up. He wears crescent spectacles with a black brim.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He takes great joy in being the best Stableman in town.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. He ran away from his former home and has been making his living as a Stableman for the past few years.

Motivation: He is unsatisfied with his job.

Ideals: Athletic, Philantrophist. Flaws: Disease. Bonds: Job. Occupation: Stableman

Voice: Low and grunting

Attributes [hide]

Anverth Loofollue, Male Gnome Rogue 5
Small (3'5") Gnome, Chaotic Good (CR 5)
Armor Class 9
Hit Points 27 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 15 (+2)15 (+2) 14 (+2)7 (-2)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2

Possessions: 6000 sp.


Social Check DCs


Nalral Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is muscular with a powerful set of arms. He has wavy auburn hair. His eyes are likewise green.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His family was turned out during the war. He and his family wandered east to less war torn lands. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: He is wracked by social anxiety; and he has passion for adventuring and risk

Ideals: Joker. Flaws: PTSD, Fearful. Bonds: Rich, Adventurer, Religious. Occupation: Unemployed

Voice: Switch between two voices

Attributes [hide]

Nalral Rakankrak, Male Dwarf Rogue 2
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)15 (+2) 13 (+1)10 (+0)
Skills Athletics +4, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +3

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs

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