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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Callybon Timbers, Female Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears dark leathers with embroidery, and a wedding ring on her left hand. Her blonde hair is slicked back into a classic pompadour. She has a tattooed face.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: A powerful necromancer made her what she is. After coming to the age of reason, Callybon took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has been a successful dealer in antiques buying low and selling high.

Motivation: Wishes to resurrect an old love; and she is terrified, and will act out of fear

Ideals: Entrepeneur, Gifted. Flaws: Shy. Bonds: In love, Mentor. Occupation: Marshal

Voice: Excited and jittery

Attributes [hide]

Callybon Timbers, Female Gnome Commoner 6
Small (3'1") Gnome, True Neutral (CR 6)
Armor Class 12
Hit Points 36 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)8 (-1) 11 (+0)14 (+2)
Skills Intimidation +5, Stealth +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Harriet Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is generally shirtless and showing off her tattooed chest. Her silver hair is wavy and long. Her eyes are blue and catlike.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She invites people to come help in her community garden.

History: She was born on a small isolated farm. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She used her abilities to trick people and travel the world for free.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and several ex partners dislike her way of doing things and want revenge

Ideals: Philantrophist. Bonds: Nature, Criminal record, Enemies. Occupation: Carter

Voice: Speaks with a cold

Attributes [hide]

Harriet Sunmeadow, Female Halfling Rogue 6
Small (3'2") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 14 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 8 (-1)16 (+3) 11 (+0)12 (+1)
Skills Nature +6, Performance +4
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Giant, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 500 gp. Hematite (13 gp). Malachite (13 gp). Hematite (13 gp). Eye agate (13 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Isabella Reid, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she typically wears a sleeveless long coat of deep grey leather and dull violet iron scale mail. She wears a Stetson hat to hide her balding. She has violet eyes.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is obsessed with a lost civilization.

History: She was born in the west, but her parents moved at a very young age to the south. She was an athlete and attended two major summer competitions. She never won. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She has a crush on the local Tanner; and to clean up the streets

Ideals: Athletic. Bonds: Guardian, Adventurer, Immigrant, Has a crush. Occupation: Barrister

Voice: Uses lots of figures of speech

Attributes [hide]

Isabella Reid, Female Human Expert 1
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)11 (+0) 13 (+1)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 90 gp. 1 Superior lock.


Social Check DCs


Serpent Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: This southern woman wears dull brown sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed sword, just in case. Her clothes are grease stained in places. Her fur is short and beige. Her copper eyes have a joyful gleam in them most of the time.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. She took every job she could get her hands on, but the opportunities for Tabaxis in the south were limited. She has recently gotten a pet goose that steals things from people.

Motivation: She is a bit of a kleptomaniac; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Artistic. Flaws: Selfish. Bonds: Poor, Immigrant, Criminal record. Occupation: Glassblower

Voice: Smoker's lung

Attributes [hide]

Serpent Candle, Female Tabaxi Sorcerer 6
Medium (5'11") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 27 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)10 (+0) 9 (-1)13 (+1)
Skills Animal Handling +2, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 300 gp. Silver pearl (100 gp). Fire opal (1100 gp). Violet garnet (300 gp). Iolite (50 gp).


Social Check DCs

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