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NPC Generator

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Advanced [show]


Jillian Hogcollar, Female Halfling [Permalink]

Personal [hide]

Description: She wears a white vest with golden trim over her white shirt. Her blue leather gloves and pants are well-kept, and her white boots flare out at the collars. She has a slight overbite and is overall scrawny. She keeps her brown hair in a pixie cut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. As a young adult she joined a group advocating for an improvement in Halfling conditions. She has set out to sabotage the competition.

Motivation: To be a Navigator again.

Ideals: Optimist, Gifted. Flaws: Insane, Racist. Bonds: Job. Occupation: Slave Trader

Voice: Old Prospector

Attributes [hide]

Jillian Hogcollar, Female Halfling Commoner 1
Small (2'8") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)7 (-2) 12 (+1)10 (+0)
Skills Investigation +0, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 1 Banded mail.


Social Check DCs


Alex Compton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He sports a long white beard, and similarly colored long hair. His blue eyes lackadaisically let the world flow into them.

Personality: He never swears and excessively uses polite adverbs when speaking. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He got into the Architect business at a young age. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the east, certain he would find work there.

Motivation: He's in love; and wants to open a new tavern

Ideals: Optimist. Bonds: Immigrant, Has a crush, Job, Poor. Occupation: Architect

Voice: Thin and wheezing

Attributes [hide]

Alex Compton, Male Human Sorcerer 1
Medium (5'0") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 16 (+3)13 (+1) 12 (+1)14 (+2)
Skills Deception +4, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: Moss agate (12 gp).


Social Check DCs


Emerald Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged woman tends to wear a large pastel jacket, and a wedding ring on her right hand. She has dyed her greying brown fur a little too much giving a sharp brown color. This copper eyed westerner is not easily forgotten.

Personality: She will rave to anyone who will listen. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: She was born into a rich family. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Emerald grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Emerald. After months of barely getting by, Emerald managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: She has decided she is irredeemable; and she feels that her past leaves her morally obligated to help

Flaws: Insane. Bonds: In love, Criminal record, Rich. Occupation: Fortune-teller

Voice: American accent

Attributes [hide]

Emerald Paws, Female Tabaxi Monk 8
Medium (5'1") Tabaxi, Lawful Evil (CR 8)
Armor Class 12
Hit Points 30 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)10 (+0) 13 (+1)10 (+0)
Skills Arcana +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 400 gp. Brass mug with jade inlays (600 gp). Embroidered silk and velvet mantle with numerous moonstones (1400 gp). A roughly beaten golden orb (50 gp).


Social Check DCs


Shautha Staurheim, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she is well dressed, but even with her fine clothing she looks run-down. She wears a wide-brimmed hat to hide her balding. Her brown eyes dart from person to person to random spaces in the air.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She would rather hide behind her crafts than deal with other people.

History: Her father raised her in a mountain cabin. She helped her mother out around the business and became quite the natural. She has worked as a Bounty Hunter like her mother before her.

Motivation: Balancing her hectic life and new Bounty Hunter responsibilities is difficult.

Ideals: Artistic. Flaws: Mundane, Shy. Bonds: Nature, Job. Occupation: Bounty Hunter

Voice: German accent

Attributes [hide]

Shautha Staurheim, Female Half-Orc Monk 14
Medium (6'3") Half-Orc, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 95 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)11 (+0) 8 (-1)12 (+1)
Skills Intimidation +6, Investigation +5
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2

Possessions: 6000 gp. Obsidian (14 gp). Alexandrite (1500 gp). Sard (50 gp). Freshwater pearl (14 gp). Rose (50 gp). Deep green spinel (110 gp). Rose (50 gp). Azurite (14 gp). Sard (50 gp). Red-brown spinel (110 gp). Blue sapphire (500 gp). Red garnet (110 gp). Golden yellow topaz (1500 gp). Lapis lazuli (14 gp). Golden yellow topaz (1500 gp). Moonstone (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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