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NPC Generator

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Advanced [show]


Urshar Orcfoe, Female Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She has a large brown mantle and cape that has been intricately interwoven into her grey robe. Her golden hair is heavily combed to the left. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She uses divination through singing.

History: She was born in the east. Her family was turned out during the war. She and her family wandered east to less war torn lands. She left for the east, certain she would find work there.

Motivation: She is not mentally stable, and does not behave rationally; and she wants random interesting trinkets and junk, hates to throw anything away

Ideals: Gifted. Flaws: Insane, Greedy, PTSD. Bonds: Immigrant. Occupation: Masseuse

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Urshar Orcfoe, Female Dwarf Warrior 6
Medium (3'9") Dwarf, Neutral Good (CR 6)
Armor Class 12
Hit Points 45 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 12 (+1)12 (+1) 12 (+1)13 (+1)
Skills Acrobatics +5, Athletics +1
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +1

Possessions: 300 gp.


Social Check DCs


Ownka Marleigh, Female Half-Orc [Permalink]

Personal [hide]

Description: She has a missing right arm. She dresses like a well dressed Fortune-teller does. Her brown hair is cut short. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Ownka has worked very hard to control her curse. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Wants to open a new tavern.

Ideals: Justice. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Fortune-teller

Voice: Stutters

Attributes [hide]

Ownka Marleigh, Female Half-Orc Cleric 7
Medium (4'9") Half-Orc, True Neutral (CR 7)
Armor Class 13
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)10 (+0) 14 (+2)10 (+0)
Skills Intimidation +3, Investigation +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 70000 cp.


Social Check DCs


Valida Durthane, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She likes to wear ponchos typically of a light grey in addition to tight pants. She has done her best to style her white hair to look like a famous performer. She has a dull look in her hazel eyes.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.

History: When she was but 7 years old her parents immigrated from the east. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has since lost track of the people in her past.

Motivation: She'd like to take her coworkers down a peg; and she loathes her own lifestyle

Flaws: Depressed. Bonds: Poor, Immigrant, Criminal record, Family, Job. Occupation: Scribe

Voice: Scottish accent

Attributes [hide]

Valida Durthane, Female Dwarf Cleric 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)16 (+3) 10 (+0)13 (+1)
Skills Animal Handling +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Ignan, Draconic
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 210 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerard Wheatley, Male Human [Permalink]

Personal [hide]

Description: This man has a large brown mantle and cape that has been intricately interwoven into his green robe, and sports empty pouches on his belt. His hair is black and curly. His green eyes dart from person to person.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He invites people to come help in his community garden.

History: A powerful slaver made him what he is. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Actor work with an outfit from a few towns over. Actor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Actor job now, and dutifully fulfills any obligations he has.

Motivation: Find a way to reverse the transformation of his brother; and to unite with his brother

Ideals: Philantrophist. Flaws: Depressed. Bonds: Mentor, Job, Family. Occupation: Actor

Voice: Pronounces difficult words wrong

Attributes [hide]

Gerard Wheatley, Male Human Warlock 4
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)10 (+0) 9 (-1)13 (+1)
Skills Religion +2, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 gp. Tiger eye turquoise (15 gp). Rock crystal (40 gp). Black pearl (200 gp). Citrine (40 gp). 1 Half-Plate. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs

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