Margery Eastaughffe, Female Human [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is dressed in earthy colors with a brown and violet handkerchief worn on her right side. Her white hair is cut short with large spiked bangs in the front. Her green unseeing eyes seem to look past you.
Personality: Aggressive, abrasive, and angry, Margery embodies much of what other species detest in the Humans. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Born to a pair of adventurers, Margery grew up listening to her father's many stories. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Regain custody of her daughter; and further expansion of business
Flaws: Disease, Antagonistic. Bonds: Adventurer, Family, Job. Occupation: Courier
Voice: Dutch accent
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 16 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 9 (-1) | 7 (-2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 1 | 0 |
Possessions: 700 gp.
Sammal Creed, Male Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his long dark red hair kept up in a rat tail. He wears large thick round spectacles.
Personality: He speaks before he thinks and is too direct. Sammal is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: When he was but 7 years old his parents immigrated from the west. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend
Flaws: Impulsive. Bonds: Family, Immigrant, Guardian, Adventurer. Occupation: Junk Dealer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'7") Tiefling, Neutral Evil (CR 16)
Armor Class 15
Hit Points 84 (16d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 20 (+5) | 8 (-1) | 17 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Goblin
Attacks Melee +9 / 4d10+4, Ranged +10 / 4d10+5, Grapple +8
Possessions: 12000 gp. Amber (40 gp). Golden pearl (40 gp). Freshwater pearl (14 gp). Rich purple corundum (1000 gp). Rhodochrosite (14 gp). Rock crystal (30 gp). Iolite (30 gp). Smoky quartz (30 gp). Lapis lazuli (14 gp). Aquamarine (1000 gp). Violet garnet (1000 gp). Black pearl (1000 gp). Black pearl (1000 gp). Aquamarine (1000 gp). Alexandrite (1000 gp). Tourmaline (40 gp). Hematite (14 gp). Obsidian (14 gp). Brown-green garnet (40 gp). Deep blue spinel (1000 gp). Blue star sapphire (1000 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Quarion Eathalena, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his long chestnut hair kept up in a rat tail. He wears large thick round spectacles.
Personality: Prone to second guessing himself, he comes off as nervous. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born to a criminal king-pin and mafia family As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help
Ideals: Entrepeneur, Athletic. Flaws: Shy. Bonds: Family, Criminal record. Occupation: Performer
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'11") Elf, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 2 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 4 (-3) | 10 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 4000 sp. Black velvet mask with numerous citrines (130 gp). Brass mug with jade inlays (200 gp). Jeweled electrum ring (2000 gp).
Joan Watson, Female Human [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 5'11" and wears a custom-built plate barding that's adorned with brown lining and desert motifs. With bright blonde hair. She has green eyes.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. Joan is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: Joan was born the youngest of three triplets. Ostracized due to the psionic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Her relatives are trying to arrange a marriage.
Ideals: Disciplined, Gifted. Flaws: Shy. Bonds: Family. Occupation: Slave Trader
Voice: Speaks in third person
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 2)
Armor Class 14
Hit Points 17 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 18 (+4) | 10 (+0) | 7 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
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Their contribution stands as a beacon of hope for all adventurers!


