Ûgakûga Heiser, Male Half-Orc [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing the road beaten gear of a warrior. His hair is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He takes great joy in being the best Marshal in town.
History: The child of a Bather, who enjoyed hunting, Ûgakûga was taken on many hunting expeditions. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is wracked by social anxiety; and sabotage a competitor
Ideals: Fighting, Athletic. Flaws: Racist, Fearful. Bonds: Job, Nature. Occupation: Marshal
Voice: Sounds elderly
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 8
Hit Points 39 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 6 (-2) | 9 (-1) | 7 (-2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1
Possessions: 300 gp.
Ulfgar Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a cross on it. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He has a dull look in his violet eyes.
Personality: He can speak with the recently deceased. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born in a small forest village. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Gardener. He has achieved small success as a Gardener.
Motivation: He is greedy; and he'd like to take his coworkers down a peg
Ideals: Gifted. Bonds: Slave, Nature, Job, Rich. Occupation: Gardener
Voice: Excited and jittery
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2200 sp. 3 Thunderstones. 3 Thunderstones.
Cloud Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a brown cloak and cross-gartered black stockings. She wears a top hat to cover her moderate length black fur. She has blue eyes.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Born in the south to a Scribe, Cloud learned a great deal about her mother's area of expertise. Her parents enrolled her in a Rogue school at a young age so that she could practice her divine talents. She has worked as a Scribe like her mother before her.
Motivation: Her spouse's relatives view her with great suspicion; and she'd like to take her coworkers down a peg
Ideals: Gifted. Flaws: Antagonistic, Impulsive. Bonds: Job, Family. Occupation: Scribe
Voice: Old Prospector
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 44 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
Possessions: 160 pp. Obsidian (8 gp). Sard (40 gp). 1 Minor magic item.
Adrik Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: 4'4" and muscular, this western man wears a brown tunic with grey highlights, and long brown pants that bunch up around his shoes. His white hair is thinning but still full. He wears round tiny glasses practically rammed into his face.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born at the edge of vast plains. He was an athlete and attended two major summer competitions. He never won. He now mingles about in high society.
Motivation: Sabotage a competitor; and he has money and likes to spend it
Ideals: Athletic, Philantrophist. Flaws: Selfish. Bonds: Nature, Rich, Job. Occupation: Barrister
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 7)
Armor Class 11
Hit Points 30 (7d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 12 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 400 gp.
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