Shamash Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His brass crest is smooth and relatively long. His gold eyes peer out from beneath his small green hat.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He misses his home and complains about the freezing weather, even in summer.
History: Born in the north to a Miller, Shamash learned a great deal about his mother's area of expertise. He found a children's book about a Dragonborn Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Flaws: Antagonistic, Depressed. Bonds: Immigrant, Job, Adventurer. Occupation: Miller
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 23 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 17 (+3) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Goblin, Celestial
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 70 gp.
Diggory Mancilla, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries a battered lance and tarnished bastard sword as well. His brown hair is slicked back into a classic pompadour. His eyes are likewise violet.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. The war was a terrible time for him, and Diggory does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born several months after his father was called into army service. His father had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Diggory fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is greedy; and he feels the way he acts is they only way to get by in the world
Ideals: Fighting, Impeccable. Flaws: Depressed. Bonds: Rich, Military. Occupation: Weaver
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Good (CR 5)
Armor Class 8
Hit Points 32 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 7 (-2) | 13 (+1) | 15 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Elven, Undercommon, Terran
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +5
Possessions: 6000 sp. Silver comb with moonstones (600 gp). Brass mug with jade inlays (100 gp). Sapphire pendant on gold chain (1200 gp). Silver comb with moonstones (600 gp).
Oriel Hanali, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she is wearing a long, violet, dusty cloak. She wears her red hair down. Her violet eyes dart from person to person to random spaces in the air.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Oriel was born in the east. At a young age she loved to build and create. In her 11th year, her parents were killed by a giants raid, leaving Oriel alone in the world. After a stint in an orphanage, she was adopted. She now owns her own business.
Motivation: A deep hatred of giants.
Ideals: Persistence, Joker. Bonds: Enemies, Job. Occupation: Shipwright
Voice: Switch between two voices
Attributes [hide]
Medium (5'5") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 31 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 11 (+0) | 13 (+1) | 16 (+3) | 8 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Elven, Abyssal, Auran, Celestial
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 5000 sp.
Grigi Cooper, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she likes to wear ponchos typically of a light white in addition to tight pants. Her black hair is thinning but still full. Her eyes are a pleasant blue.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She uses divination through singing.
History: Born in the south to a Glassblower, Grigi learned a great deal about her mother's area of expertise. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She then took over the family business and is one of the better Glassblower for hire.
Motivation: She has comitted a past crime that haunts her to this day.
Ideals: Gifted. Flaws: Disease. Bonds: Poor, Job, Criminal record. Occupation: Glassblower
Voice: German accent
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 11 (+0) | 16 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc, Druidic, Elven, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 200 gp.
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