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NPC Generator

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Advanced [show]


Sun Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her attire stands in sharp contrast to her spear, which is beautifully polished and possesses an ornate carving of a dagger on it. Her brown fur is still thick. Her eyes are a pleasant hazel.

Personality: She snorts whenever she laughs or is feeling confident. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: She served in the navy to pay for her family's outstanding loans. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. After a long history of fighting, Sun and her spouse have recently divorced.

Motivation: Obtaining odd cultural Half-Orc artifacts is her passion; and she wants to meet her childhood hero

Flaws: Antagonistic. Bonds: Poor, Family, Military, Adventurer. Occupation: Stableman

Voice: Aggressive tone

Attributes [hide]

Sun Of Claws, Female Tabaxi Aristocrat 10
Medium (5'3") Tabaxi, Neutral Evil (CR 10)
Armor Class 10
Hit Points 57 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)16 (+3) 18 (+4)15 (+2)
Skills Performance +6, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Sylvan, Undercommon, Halfling
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0

Possessions: 17000 sp. A necklace of small pink pearls (2000 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (20 gp).


Social Check DCs


Sun Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears just a pastel suit. Her white fur is drawn into a tight pony tail with a rose scrunchie. She has several tiny opal earrings on each ear.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She would rather hide behind her crafts than deal with other people.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Ostracized due to the arcane powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She was granted arcane powers by her dying brother.

Motivation: She has money and likes to spend it; and she is greedy

Ideals: Artistic, Gifted. Flaws: Shy. Bonds: Rich, Military. Occupation: Sellsword

Voice: Speaks fast with a slight lisp

Attributes [hide]

Sun Of Clay, Female Tabaxi Aristocrat 13
Medium (5'7") Tabaxi, Neutral Good (CR 13)
Armor Class 12
Hit Points 61 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)9 (-1) 14 (+2)17 (+3)
Skills Animal Handling +6, Medicine +6
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2

Possessions: 1000 gp. Chrysoprase (80 gp). Fiery yellow corundum (1600 gp). Red garnet (40 gp). Freshwater pearl (7 gp). Iolite (80 gp). 1 Medium magic item.


Social Check DCs


Therlin Thrahak, Female Dwarf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She typically wears grey cloth garments or leather armor. Her hair is golden and very short. Her hazel eyes are slightly larger than normal.

Personality: She is fixated on the number 22. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born to loving parents in a slum to the west. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She is not mentally stable, and does not behave rationally; and to reunite with her absent mother

Flaws: Insane, Secretive. Bonds: Immigrant, Poor, Nature. Occupation: Doctor

Voice: Jamaican accent

Attributes [hide]

Therlin Thrahak, Female Dwarf Ranger 2
Medium (3'9") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 10 (+0)11 (+0) 9 (-1)6 (-2)
Skills History +2, Investigation +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 190 gp. Solid gold idol (200 gp). Solid gold idol (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs


Sekhmet Lust, Female Tiefling [Permalink]

Personal [hide]

Description: This malnourished woman does not wear sleeves and tends to eschew shirts when she can avoid it. She has wavy white hair. She wears crescent spectacles with a black brim.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She takes great joy in being the best Guard in town.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. She has set out to sabotage the competition.

Motivation: She feels that her past leaves her morally obligated to help; and to be a bounty hunter again

Ideals: Gifted. Bonds: Poor, Job, Religious, Criminal record. Occupation: Guard

Voice: Uses sign language

Attributes [hide]

Sekhmet Lust, Female Tiefling Aristocrat 6
Medium (6'0") Tiefling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 8 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 7 (-2)16 (+3) 16 (+3)17 (+3)
Skills Insight +6, Performance +6
Senses Passive Perception 13
Languages Common, Infernal, Aquan, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 2000 sp. Malachite (16 gp). 1 Small steel mirror. 1 Disguise kit.


Social Check DCs

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