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NPC Generator

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Advanced [show]


Pelt Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'11", this woman wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her long orange fur is drawn into a two foot long braid. She has a dull look in her copper eyes.

Personality: She is happy with her job as a Server. She turns her eye from what people do, preferring to live and let live. She does not trust anyone and sleeps with one eye open.

History: The child of a Hunter, who enjoyed hunting, Pelt was taken on many hunting expeditions. Over the years she perfected her riding and shooting skills. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Further expansion of business; and she has money and likes to spend it

Flaws: Insomniac, PTSD. Bonds: Rich, Job, Nature. Occupation: Server

Voice: High pitched and raspy

Attributes [hide]

Pelt Candle, Female Tabaxi Commoner 3
Medium (5'11") Tabaxi, Neutral Good (CR 3)
Armor Class 10
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)10 (+0) 11 (+0)9 (-1)
Skills Intimidation +1, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1500 sp.


Social Check DCs


Imsh Bradshaw, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 5'8", this man wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greatsword, but if one is not available he will default to his glaive. His hair is silver and curly. He wears crescent spectacles with a black brim.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in the east. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now travels the world, in search of power and loot.

Motivation: Someone believes him a fraud; and regain custody of his son

Bonds: Enemies, Adventurer, Immigrant, Family. Occupation: Performer

Voice: Boston accent

Attributes [hide]

Imsh Bradshaw, Male Half-Orc Barbarian 7
Medium (5'8") Half-Orc, Lawful Good (CR 7)
Armor Class 10
Hit Points 57 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)8 (-1) 10 (+0)10 (+0)
Skills Arcana +2, Medicine +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oloric Broodfist, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case. He has moderate length silver hair. His brown eyes lackadaisically let the world flow into them.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He takes great joy in being the best Jeweler in town.

History: Born to a Shepherd, his father struggled to pay the bills. Oloric abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, Oloric and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Oloric discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Oloric fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He is not mentally stable, and does not behave rationally; and he has passion for adventuring and risk

Flaws: Disease, Insane. Bonds: Poor, Job, Adventurer. Occupation: Jeweler

Voice: Mousy voice

Attributes [hide]

Oloric Broodfist, Male Dwarf Bard 8
Medium (4'2") Dwarf, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 51 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 17 (+3)4 (-3) 13 (+1)10 (+0)
Skills Investigation +0, Survival +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 2d10-2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 70 pp. Malachite (10 gp). Rose (80 gp). Blue quartz (10 gp). Brown-green garnet (60 gp). Azurite (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cora Copperkettle, Female Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky woman is wearing a tight red one piece outfit complete with pants, hood, and a cape. Her silver hair is smooth and relatively long. Her eyes are green and catlike.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She got into the Mason business at a young age. She helped her mother out around the business and became quite the natural. Some 8 years later her spouse died after the birth of her son. Heartbroken, Cora never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and to be a baker again

Ideals: Philantrophist. Flaws: Greedy. Bonds: Rich, Job, In love. Occupation: Mason

Voice: Rolls R's

Attributes [hide]

Cora Copperkettle, Female Halfling Monk 6
Small (3'0") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 22 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 7 (-2)8 (-1) 11 (+0)12 (+1)
Skills Animal Handling +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 2000 sp.


Social Check DCs

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