Hamil Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with small hat. His auburn hair is drawn into a tight pony tail with a cross scrunchie. His eyes are hazel.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born in the north to a Farmer, Hamil learned a great deal about his mother's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has achieved small success as a Farmer.
Motivation: A deep hatred of orcs; and revenge
Ideals: Optimist, Fighting. Bonds: Family, Job, Enemies. Occupation: Farmer
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 16)
Armor Class 11
Hit Points 99 (16d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 15 (+2) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +1
Possessions: 4000 gp. Banded agate (10 gp). Moss agate (10 gp). Blue quartz (10 gp). Golden yellow topaz (500 gp). Golden yellow topaz (500 gp). Moss agate (10 gp). Golden yellow topaz (500 gp). Red spinel (70 gp).
Pearl Reedfellow, Female Halfling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears baggy white pantaloons and a brown scarf. Her chestnut hair is cut short. She has gray eyes and a white hat with a brown feather.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born in a small plains village. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has since lost track of the people in her past.
Motivation: An old rival family wants her found; and doesn't want to be a spy and was forced into it by her family
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Nature, Family. Occupation: Spy
Voice: Uses sign language
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 4)
Armor Class 12
Hit Points 41 (4d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. 1 Minor magic item.
Adrik Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'0" northern man, he wears suspenders and brown workpants. His shirt is tan, and he wears a heavy brown leather apron most of the time. His auburn hair is thinning but still full. His amber eyes lackadaisically let the world flow into them.
Personality: He is calm most of the time but flees social interaction. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Adrik lived on a farm with his mother, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sage. Due to his spouse's obsession with being a Cook they were divorced and he won custody of their daughter. He worked as a Sage, and he later adopted a second daughter.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and wants to open a new tavern
Flaws: Shy, Insane. Bonds: Criminal record, Family, Job. Occupation: Sage
Voice: Creaky witch voice
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 3 (-4) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 300 gp.
Paggen Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: 3'5" and muscular, this eastern man wears a fine chain shirt which he covers with blue colored cloaks and clothing. His hair is black and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He takes great joy in being the best Assassin in town.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He moved out south to avoid the crime he committed. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He's repulsed by the PC; and regain custody of his daughter
Ideals: Athletic. Flaws: Antagonistic. Bonds: Family, Job, Criminal record. Occupation: Assassin
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 14)
Armor Class 14
Hit Points 93 (14d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 16 (+3) | 13 (+1) | 16 (+3) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Gnome, Dwarven, Sylvan, Draconic
Attacks Melee +4 / 4d6-1, Ranged +8 / 4d6+3, Grapple +3
Possessions: Violet garnet (1300 gp). Zircon (40 gp). Malachite (13 gp). Jasper (40 gp). Eye agate (13 gp). Rose (40 gp). Star rose quartz (40 gp). Aquamarine (1300 gp). Moonstone (40 gp). Citrine (40 gp). Deep blue spinel (1300 gp). Obsidian (13 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

