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NPC Generator

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Advanced [show]


Murook Reid, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her auburn hair has been sun bleached extensively. She has gleaming, smiling blue eyes.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: The child of a Body Guard, who enjoyed hunting, Murook was taken on many hunting expeditions. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has been a successful dealer in antiques buying low and selling high.

Motivation: Seeks redemption.

Ideals: Entrepeneur, Philantrophist. Flaws: Impulsive. Bonds: Nature, Criminal record. Occupation: Crown-heir

Voice: Speaks fast with a slight lisp

Attributes [hide]

Murook Reid, Female Half-Orc Aristocrat 3
Medium (5'5") Half-Orc, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 14 (+2)11 (+0) 16 (+3)9 (-1)
Skills History +2, Medicine +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp.


Social Check DCs


Frug Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is renowned for his bright tan suits and hats. With bright chestnut hair and a scraggly beard. His fierce gray eyes like to dwell on things.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Frug took refuge in the old dungeon and found the beat up axe and armor he uses now. In the meantime he has taken over work as a Animal Trainer and occasionally as a mercenary.

Motivation: Sabotage a competitor; and doesn't want to be a animal trainer and was forced into it by his family

Ideals: Gifted. Bonds: Immigrant, Job, Nature, Adventurer, Family. Occupation: Animal Trainer

Voice: Aggressive tone

Attributes [hide]

Frug Ironhide, Male Gnome Warlock 4
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 17 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 9 (-1)11 (+0) 17 (+3)11 (+0)
Skills Deception +2, Investigation +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 70 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Darrow Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a custom-built plate barding that's adorned with white lining and desert motifs. His blonde hair is thinning but still full. He has blue eyes.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. As long as the job gets done he does not care how it got done.

History: Darrow was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Days after completing his studies, news broke out that his hometown was attacked by drow. Darrow was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: Doesn't want to be a Slave Trader and was forced into it by his family; and an old rival family wants him found

Ideals: Professionalism. Bonds: Poor, Enemies, Family. Occupation: Slave Trader

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Darrow Wildheart, Male Halfling Druid 4
Small (3'0") Halfling, Neutral Evil (CR 4)
Armor Class 14
Hit Points 29 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)14 (+2) 10 (+0)14 (+2)
Skills Insight +2, Nature +4
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Celestial
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 400 gp.


Social Check DCs


Bendoo Browning, Female Half-Orc [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and a wedding ring on her right hand. She wears a feathered hat to cover her moderate length white hair. She wears large thick round spectacles.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is frequently practicing swordplay.

History: She was born in a small desert village. There was a wharf not far from home where she often wandered off to fish. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with her childhood friend; and a need for knowledge about a nearby landmark

Ideals: Passionate. Bonds: Adventurer, In love, Military, Nature. Occupation: Crown-heir

Voice: Puts emphasis on the wrong words

Attributes [hide]

Bendoo Browning, Female Half-Orc Aristocrat 7
Medium (5'8") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 8
Hit Points 31 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 11 (+0)13 (+1) 12 (+1)9 (-1)
Skills Acrobatics +1, Nature +4
Senses Passive Perception 11
Languages Common, Orc, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +4

Possessions: Just what you see.


Social Check DCs

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