Suhnae Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing a long, blue, dusty cloak. His silver hair is styled in orderly dreadlocks. He wears a mask on his face.
Personality: He likes to make people angry or surprised. The war was a terrible time for him, and Suhnae does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He is the product a well kept family trust fund and as such has never really known need. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To reunite with his absent mother; and money/treasure
Ideals: Athletic. Flaws: Antagonistic, Depressed. Bonds: Military, Rich, Family. Occupation: Soapmaker
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'8") Elf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 45 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 12 (+1) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 17
Languages Common, Elven, Sylvan, Abyssal, Dwarven
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 3000 gp. Moonstone (70 gp). Chrysoberyl (120 gp). Red garnet (120 gp). Blue diamond (8000 gp). Sard (70 gp). Rose (70 gp). Golden yellow topaz (1500 gp). Golden pearl (120 gp).
Oriel Bradford, Female Human [Permalink]
Personal [hide]
Description: An older woman who wears a robe, a symbol of the four houses of cards around her neck, and a flail on her belt, she is not a threatening figure. Her golden hair has been sun bleached extensively. Her hazel eyes lackadaisically let the world flow into them.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Her mother raised her in a mountain cabin. She went to a religious school and was inspired by the priests there in charitable deeds. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Fighting, Logical. Flaws: Shy. Bonds: Nature, Religious. Occupation: Merchant
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'9") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 8 (-1) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 130 gp.
Fargas Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is typically in his Stableman uniform. His long blonde hair reaches down to his waist. His violet eyes are slightly larger than normal.
Personality: He is witty, but his monotone delivery comes off as unnerving He is a very good compulsive liar and kleptomaniac.
History: He got into the Stableman business at a young age. Cursed with unlife at a very young age, Fargas has worked very hard to control his curse. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.
Motivation: Seeks redemption.
Ideals: Joker. Flaws: Disease. Bonds: Job, Criminal record, Adventurer. Occupation: Stableman
Voice: Jittery and nervous
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 21 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 7 (-2) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 600 gp. Iolite (20 gp). Moonstone (20 gp). White pearl (70 gp). White opal (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oriax Absence, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a green vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his green boots flare out at the collars. He keeps his chestnut hair in a flapper bob. He wears large thick round spectacles.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the east was not economically sound they moved to his current location. He got away from his former life and has fallen to alcoholism.
Motivation: Wants a kiss; and he has a crush on the local shoemaker
Flaws: Shy, Addict. Bonds: Guardian, Immigrant, Has a crush. Occupation: Knight
Voice: Stutters
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Evil (CR 18)
Armor Class 9
Hit Points 160 (18d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 8 (-1) | 18 (+4) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +9 / 5d6+3, Ranged +5 / 5d6-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 |
Possessions: 8000 gp. Chrysoberyl (50 gp). Emerald (1000 gp). Star rose quartz (70 gp). Blue sapphire (1000 gp). Golden pearl (50 gp). Obsidian (12 gp). Red-brown spinel (50 gp). Black pearl (1000 gp). White pearl (50 gp). Zircon (70 gp). Malachite (12 gp). Moonstone (70 gp). Black pearl (1000 gp). Hematite (12 gp). Obsidian (12 gp). Rock crystal (70 gp). Bloodstone (70 gp). Moonstone (70 gp). 1 Major magic item.
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Their contribution stands as a beacon of hope for all adventurers!

