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NPC Generator

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Advanced [show]


Zedaar Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a black cloak and cross-gartered grey stockings. His crest is greying and his face has many wrinkles. He has gold eyes and a black hat with a grey feather.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in the west, but his parents moved at a very young age to the south. His first spouse was a Barrister, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He inherited the family business which he has now maintained for 12 years.

Motivation: Further expansion of business.

Ideals: Athletic, Disciplined. Bonds: Job, Immigrant, Family. Occupation: Engraver

Voice: Cold and demanding tone

Attributes [hide]

Zedaar Baharoosh, Male Dragonborn Druid 1
Medium (6'1") Dragonborn, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)15 (+2) 10 (+0)15 (+2)
Skills Acrobatics +2, Nature +4
Senses Passive Perception 10
Languages Common, Ignan, Celestial
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Just what you see.


Social Check DCs


Symma Munggen, Female Gnome [Permalink]

Personal [hide]

Description: She prefers to wear tan clothing when she does not wear armor. She is portly but not overly obese. Her blonde hair is lengthy. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. The war was a terrible time for her, and Symma does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Symma was raised in a hard working conservative environment. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.

Motivation: Sabotage a competitor.

Ideals: Joker. Flaws: Depressed. Bonds: Military, Job, Adventurer. Occupation: Miner

Voice: Raspy

Attributes [hide]

Symma Munggen, Female Gnome Sorcerer 4
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 18 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)17 (+3) 14 (+2)15 (+2)
Skills Deception +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Orc, Druidic
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366300000

Possessions: 500 gp.


Social Check DCs


Namfoodle Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is wearing a long, tan, dusty cloak. His whole body is exceptionally muscular. His hair is black and curly. He is baby faced.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has all his life been fascinated with writing.

History: He got into the Ploughman business at a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Namfoodle grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Namfoodle. He left for the east, certain he would find work there.

Motivation: He is a bit of a kleptomaniac; and a rival would like him out of the picture

Ideals: Joker, Artistic. Bonds: Immigrant, Job, Criminal record. Occupation: Ploughman

Voice: Boston accent

Attributes [hide]

Namfoodle Humplebumple, Male Gnome Rogue 4
Small (3'2") Gnome, Neutral Evil (CR 4)
Armor Class 10
Hit Points 24 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)9 (-1) 9 (-1)17 (+3)
Skills Investigation +1, Medicine +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Robert Netyoive, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a yellow tunic with red highlights, and long white pants that bunch up around his shoes. He has done his best to style his brown hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.

Personality: Aggressive, abrasive, and angry, Robert embodies much of what other species detest in the Half-Elves. He also is a firm believer in the manly ideal.

History: His parents moved while he was still in utero so he is the first generation to be born here. Robert was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Robert decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has comitted a past crime that haunts him to this day.

Flaws: Antagonistic, Impulsive. Bonds: Immigrant, Criminal record. Occupation: Barber

Voice: Sighs a lot, exhausted

Attributes [hide]

Robert Netyoive, Male Half-Elf Warrior 4
Medium (5'0") Half-Elf, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)16 (+3) 13 (+1)13 (+1)
Skills Animal Handling +3, Stealth +2
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Halfling, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. 3 Alchemist’s fire.


Social Check DCs

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