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NPC Generator

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Advanced [show]


Caelynn Floshem, Female Half-Elf [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 5'2" and does not wear sleeves and tends to eschew shirts when she can avoid it. Her blonde hair is knotted and matted. She wears large thick round spectacles.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Caelynn abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has built up a small fortune and can afford her own way.

Motivation: An old rival family wants her found; and to reunite with her absent mother

Flaws: Antagonistic, Disease. Bonds: Rich, Adventurer, Family. Occupation: Mercenary

Voice: Uses lots of figures of speech

Attributes [hide]

Caelynn Floshem, Female Half-Elf Ranger 8
Medium (5'2") Half-Elf, Chaotic Good (CR 8)
Armor Class 11
Hit Points 55 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)10 (+0) 17 (+3)11 (+0)
Skills Intimidation +3, Survival +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 70 pp. A necklace of small pink pearls (3000 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Fire opal pendant on a fine gold chain (800 gp). 1 Minor magic item.


Social Check DCs


Ilde Goblinbane, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She usually wears her brown robe and has her hand crossbow always slung over her shoulder. Her hair is always cut to a buzz. Her violet eyes are slightly larger than normal.

Personality: Overbrimming with self-confidence, Ilde isn't afraid of most anything. She has a strong dislike to people who do not believe in Dwarven unity. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She got into the Navigator business at a young age. After coming to the age of reason, Ilde took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted druidic powers by her dying sister.

Motivation: She doesn't get along with people that don't share her tastes.

Ideals: Athletic, Impeccable, Logical, Gifted. Bonds: Job. Occupation: Navigator

Voice: Old thin voice

Attributes [hide]

Ilde Goblinbane, Female Dwarf Barbarian 12
Medium (3'9") Dwarf, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 70 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 7 (-2)15 (+2) 17 (+3)10 (+0)
Skills Acrobatics +5, Insight +7
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Sylvan
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +7

Possessions: Silver-plated steel longsword with jet jewel in hilt (200 gp). Gold dragon comb with red garnet eye (1200 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp). Solid gold idol (900 gp).


Social Check DCs


Zepar Bedlam, Male Tiefling [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a green and brown robe with the hood down. His attire stands in sharp contrast to his longbow, which is beautifully polished and possesses an ornate carving of a clover on it. He has styled his white hair well, parting it to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Zepar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Energy wise he seems alert and responsive.

History: Born in the west to a Mayor, Zepar learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mayor. He hasn't been sleeping well lately.

Motivation: To find somewhere to settle down; and he'd like to take his coworkers down a peg

Ideals: Impeccable, Professionalism. Flaws: Insomniac, Mundane. Bonds: Job. Occupation: Mayor

Voice: German accent

Attributes [hide]

Zepar Bedlam, Male Tiefling Paladin 8
Medium (6'2") Tiefling, Chaotic Neutral (CR 8)
Armor Class 9
Hit Points 62 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)13 (+1) 12 (+1)16 (+3)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 9000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cockaby Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who dresses like a well dressed Barkeep does. His hair, while still mostly silver, has prominent grey streaks. His blue eyes dart from person to person to random spaces in the air.

Personality: Stoic and calm, he prefers to meditate than take action. He is harsh and unforgiving.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barkeep arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: Sabotage a competitor.

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Job, Rich, Enemies. Occupation: Barkeep

Voice: High pitched, excited

Attributes [hide]

Cockaby Miggledy, Male Gnome Barbarian 4
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 37 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)7 (-2) 14 (+2)12 (+1)
Skills Perception +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 100 gp. Tourmaline (70 gp). 1 Minor magic item.


Social Check DCs

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