Hugolina Thackeray, Female Human [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a simple burlap shirt and baggy pants. She conceals her nunchaku with her veritable burlap sack of a shirt. She sports a flattop hair cut. Her eyes, though not visible through her cowl, are blue.
Personality: Always inclined to offer people food she seems plenty friendly. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Hugolina took refuge in the ruined castle and found the beat up nunchaku and armor she uses now. She tends to her Miller job now, and dutifully fulfills any obligations she has.
Motivation: Someone believes her a fraud; and her name or reputation has been wronged in the past by drow, and she desires to right it
Ideals: Philantrophist, Logical. Bonds: Nature, Job, Enemies. Occupation: Miller
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 8 (-1) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
Possessions: 500 sp. Red spinel (80 gp).
Raam Mute, Male Tiefling [Permalink]
Personal [hide]
Description: He usually wears his black robe and has his scimitar always slung over his shoulder. He wears his chestnut hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He uses divination through singing.
History: Gifted from a young age, Raam studied abroad. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and half-orc compassion
Ideals: Gifted. Flaws: Terse, Racist. Bonds: Family, Criminal record. Occupation: Brewer
Voice: Stutters
Attributes [hide]
Medium (6'5") Tiefling, Lawful Evil (CR 7)
Armor Class 14
Hit Points 47 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 18 (+4) | 12 (+1) | 11 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +7 / 2d8+4, Grapple +4
Possessions: 400 gp. Fiery yellow corundum (800 gp). Tiger eye turquoise (13 gp). Amber (90 gp). 1 Minor magic item. 1 Minor magic item.
Tyna Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a white shirt, with a brown mid length skirt with brown tights and flats, usually wearing a coat over them. She keeps her long chestnut hair kept up in a rat tail. She has a dull look in her blue eyes.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is obsessed with her god.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. A gifted student she started as a Sailor, but she got bored and became a Shoemaker. She inherited the family business which she has now maintained for 6 years.
Motivation: To be a Sailor again; and she is unsatisfied with her job
Ideals: Joker. Flaws: Mundane. Bonds: Immigrant, Religious, Job. Occupation: Shoemaker
Voice: Strong lisp
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 38 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 17 (+3) | 16 (+3) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 | 3 |
Possessions: 400 gp. Amber (60 gp). Tourmaline (60 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Darrow Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is brown and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He has a massive crush on the younger sibling of the Crown-heir who has hired him part-time. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Darrow and his spouse have recently divorced.
Motivation: Many orcs want him driven away; and he's in love
Flaws: Disease, Antagonistic. Bonds: Has a crush, Job, Enemies. Occupation: Crown-heir
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 3)
Armor Class 14
Hit Points 29 (3d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 12 (+1) | 17 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Terran, Gnome, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. Chalcedony (60 gp). Hematite (14 gp). Chalcedony (60 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!

