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NPC Generator

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Advanced [show]


Ahlyssa Jacobs, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. She carries a battered shortbow and tarnished sword as well. Her brown hair is smooth and relatively long. Her green eyes have a joyful gleam in them most of the time.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Born in the south her family was never financially stable. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC.

Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Mentor, Poor. Occupation: Bounty Hunter

Voice: Speaks through clenched teeth

Attributes [hide]

Ahlyssa Jacobs, Female Half-Elf Expert 5
Medium (5'7") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)14 (+2) 16 (+3)16 (+3)
Skills Arcana +5, Athletics +2
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Draconic
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pennie Littlefoot, Female Halfling [Permalink]

Personal [hide]

Description: She wears a red armored body suit, with a simple black line shooting up and back down. Her white hair is cut jaggedly and amateurishly. Her eyes are hazel.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her mother was a mechanic, and taught her how to fix just about anything. She has dedicated herself to building a better world.

Motivation: To reunite with her old friends.

Ideals: Optimist, Persistence. Bonds: Adventurer, Immigrant. Occupation: Merchant

Voice: Smoker's lung

Attributes [hide]

Pennie Littlefoot, Female Halfling Commoner 1
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)9 (-1) 6 (-2)11 (+0)
Skills Religion +1, Stealth +3
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 140 gp.


Social Check DCs


Azzakh Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'7" and muscular, this northern man wears a black coat over a violet low-cut shirt, and a broad hat upon his head. His crest, while still mostly copper, has prominent grey streaks. He has gleaming, smiling red eyes.

Personality: Cocky and sure of himself, he believes he is the best Fortune-teller born in the past three hundred years. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born into a rich family. Azzakh was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Azzakh decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has achieved small success as a Fortune-teller.

Motivation: He is a bit of a kleptomaniac.

Ideals: Athletic. Bonds: Job, Adventurer, Rich, Criminal record. Occupation: Fortune-teller

Voice: growls and snarls, animalistic

Attributes [hide]

Azzakh Ophinshtalajiir, Male Dragonborn Druid 4
Medium (6'7") Dragonborn, True Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)12 (+1) 12 (+1)13 (+1)
Skills Acrobatics +5, Investigation +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 400 gp. Obsidian (5 gp).


Social Check DCs


Sarah Marlee, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she is generally shirtless and showing off her tattooed chest. Her golden hair has been sun bleached extensively. Her eyes are likewise blue.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Sarah was born the youngest of three triplets. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She struck the Armorer job and began her own company from there.

Motivation: Wants to raise her children well; and expand her business

Ideals: Optimist, Entrepeneur. Bonds: Family, Job. Occupation: Armorer

Voice: Hard of hearing, loud

Attributes [hide]

Sarah Marlee, Female Human Barbarian 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 33 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 10 (+0)14 (+2) 7 (-2)15 (+2)
Skills Acrobatics +1, Persuasion +5
Senses Passive Perception 8
Languages Common, Abyssal, Druidic
Attacks Melee +7 / 2d6+4, Ranged +1 / 2d6-2, Grapple +5

Possessions: 50000 cp.


Social Check DCs

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