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NPC Generator

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Advanced [show]


Gunnloda Rubyeye, Female Dwarf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is typically in her Seamstress uniform. Her red hair is well kept. She has gleaming, smiling green eyes.

Personality: A skeptical and narcissistic woman, Gunnloda's first love is herself. Her second love is also herself. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born in a small desert village. She worked as a nervous Seamstress and found it very stressful. She has worked as a Seamstress like her father before her.

Motivation: To be a Tailor again; and balancing her hectic life and new seamstress responsibilities is difficult

Ideals: Athletic, Impeccable, Entrepeneur. Bonds: Job, Nature. Occupation: Seamstress

Voice: Soothing and warm

Attributes [hide]

Gunnloda Rubyeye, Female Dwarf Wizard 1
Medium (3'10") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 8 (-1)7 (-2) 14 (+2)13 (+1)
Skills Acrobatics +2, Performance +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 10 pp. Silver pearl (90 gp).


Social Check DCs


Left-Handed Fang, Female Tabaxi [Permalink]

Personal [hide]

Description: A 4'7" western woman, she wears suspenders and brown workpants. Her shirt is grey, and she wears a heavy brown leather apron most of the time. Her brown fur is slicked back into a classic pompadour. Her green eyes lackadaisically let the world flow into them.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is a logical person and will generally grow upset if things defy logic and science.

History: She is the product a well kept family trust fund and as such has never really known need. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Spy. She has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and her name or reputation has been wronged in the past by goblins, and she desires to right it

Ideals: Philantrophist, Logical. Bonds: Rich, Job, Enemies. Occupation: Spy

Voice: Cold and demanding tone

Attributes [hide]

Left-Handed Fang, Female Tabaxi Fighter 10
Medium (4'7") Tabaxi, Lawful Good (CR 10)
Armor Class 11
Hit Points 39 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)16 (+3) 10 (+0)18 (+4)
Skills Acrobatics +5, Performance +8
Senses Passive Perception 10
Languages Common, Gnome, Elven, Sylvan
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +8

Possessions: 10000 sp.


Social Check DCs


Imsh Gresham, Male Half-Orc [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft tan waves gently in the breeze. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a butterfly on it. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He tend to wears goggles to shield his eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. As long as the job gets done he does not care how it got done.

History: He was born blind and as such lacked many opportunities for work. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now mingles about in high society.

Motivation: Money/treasure; and he is terrified, and will act out of fear

Ideals: Professionalism. Flaws: Antagonistic, Disease, Fearful. Bonds: Rich. Occupation: Butcher

Voice: Slurs words

Attributes [hide]

Imsh Gresham, Male Half-Orc Warrior 8
Medium (5'0") Half-Orc, Lawful Good (CR 8)
Armor Class 11
Hit Points 56 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 12 (+1)10 (+0) 11 (+0)9 (-1)
Skills Stealth +4, Survival +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4

Possessions: 600 gp.


Social Check DCs


Boddynock Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He dresses in tan turtlenecks beneath a yellow coat with blue slacks. His skin is fair and his fingers are delicate and long. His silver hair has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.

Personality: Overbrimming with self-confidence, Boddynock isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Sold as a small child to a brothel owner, Boddynock was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To settle down with his crush.

Ideals: Impeccable, Entrepeneur. Bonds: Poor, Has a crush, Mentor. Occupation: Butcher

Voice: Farmer accent

Attributes [hide]

Boddynock Garrick, Male Gnome Fighter 4
Small (3'7") Gnome, Chaotic Good (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 14 (+2)8 (-1) 17 (+3)16 (+3)
Skills Persuasion +5, Sleight of Hand +0
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 70 pp. Deep green spinel (40 gp). Freshwater pearl (4 gp). Golden yellow topaz (1000 gp). 1 Minor magic item.


Social Check DCs

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