Sindri Timbers, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'2", this man is wearing a tight tan one piece outfit complete with pants, hood, and a cape. With bright golden hair and a scraggly beard. He has green eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He also is a firm believer in the manly ideal.
History: Sindri was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He struck the Fletcher job and began his own company from there.
Motivation: He would like to get married and retire; and he wants to meet his childhood hero
Ideals: Impeccable. Flaws: Impulsive. Bonds: Job, Adventurer, Has a crush. Occupation: Fletcher
Voice: Booming voice
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 26 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 17 (+3) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Vicky Stratford, Female Human [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a fine chain shirt which she covers with grey colored cloaks and clothing. She keeps her blonde hair in a pixie cut. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Vicky was born in the east. At a young age she loved to build and create. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Expand her business; and she has money and likes to spend it
Ideals: Persistence. Flaws: Antagonistic. Bonds: Adventurer, Rich, Job. Occupation: Ploughman
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'10") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp. 1 Masterwork Common Melee.
Prosperine Temerity, Female Tiefling [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care. She carries a battered club and tarnished dagger as well. Her red hair, when down, is lengthy. Her eyes are likewise white.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is a very good compulsive liar and kleptomaniac.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Prosperine was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Prosperine decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has built up a small fortune and can afford her own way.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Ideals: Fighting, Impeccable. Bonds: Criminal record, Rich. Occupation: Crown-heir
Voice: Speaks in third person
Attributes [hide]
Medium (4'10") Tiefling, Lawful Evil (CR 13)
Armor Class 8
Hit Points 76 (13d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 6 (-2) | 14 (+2) | 9 (-1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 4d4+0, Ranged +2 / 4d4-2, Grapple +8
Possessions: 1000 gp. Red-brown spinel (40 gp). Rock crystal (70 gp). Tourmaline (40 gp). Eye agate (13 gp). Blue sapphire (500 gp). Golden yellow topaz (600 gp). Onyx (70 gp). Sard (70 gp). Black pearl (600 gp). Amber (40 gp). Eye agate (13 gp). 1 Minor magic item. 1 Minor magic item.
Shivering Running, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has red fur. His eyes are copper and he is always smoking a pipe.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He always tries to repair and not replace. It was this mentality that drove him into the Fletcher business.
History: Born in the west to a Fletcher, Shivering learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He got away from his former life and has fallen to alcoholism.
Motivation: Revenge; and further expansion of business
Ideals: Joker, Persistence. Flaws: Addict. Bonds: Job, Enemies. Occupation: Fletcher
Voice: Smoker's lung
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 65 (10d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 11 (+0) | 16 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Gnoll
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +7
Possessions: 900 gp. Gold music box (1000 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (40 gp). Carved bone or ivory statuette (40 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp). Silver chalice with lapis lazuli gems (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

