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NPC Generator

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Advanced [show]


Adrex Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses in black turtlenecks beneath a tan coat with black slacks. His long green crest is drawn into a two foot long braid. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: A deeply religious man he believes everything happens for a reason. He has a small toy that he constantly fidgets with.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was a mechanic, and taught him how to fix just about anything. He got away from his former life and has fallen to alcoholism.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Athletic, Persistence. Flaws: Addict, Disease. Bonds: Religious. Occupation: Interpreter

Voice: Uses sign language

Attributes [hide]

Adrex Grrrmmballhyst, Male Dragonborn Ranger 6
Medium (6'6") Dragonborn, Lawful Good (CR 6)
Armor Class 10
Hit Points 50 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)9 (-1) 10 (+0)15 (+2)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 600 gp. Brown-green garnet (40 gp). Banded agate (10 gp). Jade (40 gp). 1 Minor magic item.


Social Check DCs


Varis Fasharash, Male Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears blue painted combat armor at almost all times. His brown hair, when down, is lengthy. This violet eyed northerner is not easily forgotten.

Personality: This man loves dancing and to teach people dancing more than just about anything. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help

Ideals: Artistic, Justice. Bonds: Criminal record, Mentor. Occupation: Barkeep

Voice: Raspy

Attributes [hide]

Varis Fasharash, Male Elf Commoner 6
Medium (4'9") Elf, True Neutral (CR 6)
Armor Class 15
Hit Points 27 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)20 (+5) 15 (+2)11 (+0) 7 (-2)13 (+1)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +8 / 2d6+5, Grapple +5

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Flame Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He is typically in his Servant uniform. He sports a flattop fur cut. His eyes are a pleasant hazel.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born to a criminal king-pin and mafia family When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Flame took refuge in the ruined castle and found the beat up quarterstaff and armor he uses now. Recently he has begun working with bootleggers and crooks.

Motivation: Further expansion of business.

Flaws: Secretive. Bonds: Job, Family, Criminal record, Nature. Occupation: Servant

Voice: Eastern European accent

Attributes [hide]

Flame Paws, Male Tabaxi Fighter 7
Medium (6'5") Tabaxi, True Neutral (CR 7)
Armor Class 12
Hit Points 52 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)17 (+3) 15 (+2)10 (+0)
Skills Athletics +5, History +6
Senses Passive Perception 12
Languages Common, Giant, Gnoll, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +6

Possessions: 900 gp.


Social Check DCs


Beiro Fasharash, Male Elf [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His chestnut hair is slicked back into a classic pompadour. His green eyes have a joyful gleam in them most of the time.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He got into the Junk Dealer business at a young age. His necromantic abilities were realized during a raid on his village. Due to his spouse's obsession with being a Armorer they were divorced and he won custody of their son. He worked as a Junk Dealer, and he later adopted a second son.

Motivation: Sabotage a competitor; and he is greedy

Ideals: Gifted. Flaws: Antagonistic. Bonds: Family, Job, Rich. Occupation: Junk Dealer

Voice: growls and snarls, animalistic

Attributes [hide]

Beiro Fasharash, Male Elf Fighter 3
Medium (5'5") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)7 (-2) 12 (+1)9 (-1)
Skills Persuasion +1, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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