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NPC Generator

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Advanced [show]


River In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is lean but muscular and prefers to wear brown clothing when she does not wear armor. She wears her lavender fur up. Her otherwise smooth face is marked with small tiny scars.

Personality: She loves telling others what to do and how they should feel about things. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was born in the west, but her parents moved at a very young age to the south. River was born on a far western desert where she grew up under the tutelage of her father, an expert Spice Merchant. She then took over the family business and is one of the better Spice Merchant for hire.

Motivation: To reunite with her old friends; and wants to open a new tavern

Ideals: Opinionated, Joker. Bonds: Immigrant, Job, Adventurer. Occupation: Spice Merchant

Voice: High pitched, excited

Attributes [hide]

River In the Wind, Female Tabaxi Druid 3
Medium (6'3") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)7 (-2) 13 (+1)14 (+2)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 14000 cp.


Social Check DCs


Seven Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His white fur is smooth and relatively long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not trust anyone and sleeps with one eye open.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He took every job he could get his hands on, but the opportunities for Tabaxis in the west were limited. He inherited the family business which he has now maintained for 12 years.

Motivation: Sabotage a competitor; and he is terrified, and will act out of fear

Flaws: Insomniac, Antagonistic, Fearful. Bonds: Immigrant, Job. Occupation: Marshal

Voice: Uses lots of figures of speech

Attributes [hide]

Seven Thunder, Male Tabaxi Sorcerer 1
Medium (5'2") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)9 (-1) 10 (+0)17 (+3)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 gp.


Social Check DCs


Hupe Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He carries a battered nunchaku and tarnished scimitar as well. His hair is auburn and curly. He wears crescent spectacles with a black brim.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Hupe was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hupe fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To pay off his debts; and to get a good night's sleep

Ideals: Fighting, Opinionated. Flaws: Insomniac. Bonds: Poor, Debt. Occupation: Adventurer

Voice: High pitched, excited

Attributes [hide]

Hupe Tealeaf, Male Halfling Aristocrat 6
Small (2'11") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 48 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 16 (+3)17 (+3) 13 (+1)15 (+2)
Skills Insight +4, Intimidation +5
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Undercommon, Celestial
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: Deep blue spinel (1100 gp). Jet (90 gp). Tiger eye turquoise (13 gp).


Social Check DCs


Ethereal Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears dark leathers with embroidery. His lavender fur is drawn into a tight pony tail with a skull scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting. Bonds: Guardian, Military, Adventurer. Occupation: Assassin

Voice: Strong lisp

Attributes [hide]

Ethereal Prim Posies, Male Tabaxi Warlock 1
Medium (5'0") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 7 (-2)11 (+0) 11 (+0)10 (+0)
Skills Insight +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 120 gp. Brown-green garnet (90 gp). 1 Masterwork Common Melee.


Social Check DCs

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