Zykroff Kimbatuul, Female Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a black deerstalker hat and black clothes. She has styled her copper crest well, parting it to the right. Her fierce red eyes like to dwell on things.
Personality: She is business-like. She takes instructions and follows them to the letter. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Zykroff hails from a village terrorized by brigands. She was an adventurer many years ago and she formed a blood bond with her Tiefling companion (her 'brother'). She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To reunite with her old friends.
Ideals: Professionalism, Justice. Bonds: Enemies, Adventurer. Occupation: Guard
Voice: French accent
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 5)
Armor Class 12
Hit Points 30 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 13 (+1) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 800 gp.
Wymar Crosis, Male Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing a tight violet one piece outfit complete with pants, hood, and a cape. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He got into the Fletcher business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has never given up on his painting dream.
Motivation: He is compelled to act according to his religious beliefs; and to be a doctor again
Ideals: Logical, Artistic. Flaws: Antagonistic. Bonds: Job, Religious. Occupation: Fletcher
Voice: Sore throat, cough
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 22 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 11 (+0) | 7 (-2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hupe Thistletop, Male Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged man wears just a white suit, and a wedding ring on his right hand. He wears his red hair up in a very large beehive style do. His eyes, though not visible through his cowl, are gray.
Personality: He is fixated on the number 10. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is frequently practicing swordplay.
History: A powerful necromancer made him what he is. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Hupe grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Hupe. He is untrained/undisciplined, which makes him dangerous.
Motivation: Seeks redemption.
Flaws: Insane. Bonds: In love, Military, Mentor, Criminal record. Occupation: Sculptor
Voice: Gruff and masculine
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 16)
Armor Class 15
Hit Points 118 (16d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 19 (+4) | 16 (+3) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +5 / 4d10+0, Ranged +9 / 4d10+4, Grapple +6
Possessions: 4000 gp. Alexandrite (1600 gp). Alexandrite (1600 gp). Red spinel (50 gp). Lapis lazuli (13 gp). Moss agate (13 gp). Black pearl (1600 gp). Golden yellow topaz (1600 gp). Black pearl (1600 gp). Sard (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nordak Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears just a brown suit. His auburn hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He is harsh and unforgiving.
History: He got into the Actor business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Actor. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nordak fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Further expansion of business; and he is greedy
Ideals: Justice, Fighting. Flaws: Antagonistic. Bonds: Job, Rich. Occupation: Actor
Voice: Soft and mumbly
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 12)
Armor Class 12
Hit Points 95 (12d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 19 (+4) | 14 (+2) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Sylvan
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 1000 gp. Jet (140 gp). Chrysoberyl (140 gp). Azurite (5 gp). Jasper (50 gp). Blue quartz (5 gp). Emerald (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

