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NPC Generator

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Advanced [show]


John Hill, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears tight fighting clothing, which leaves very little to the imagination. His brown hair is drawn into a tight pony tail with a card scrunchie. He has brown eyes and a violet hat with a black feather.

Personality: A deeply religious man he believes everything happens for a reason. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to a criminal king-pin and mafia family He went to a religious school and was inspired by the priests there in charitable deeds. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day

Ideals: Fighting, Extrovert. Bonds: Religious, Criminal record. Occupation: Merchant

Voice: Pronounces O like U

Attributes [hide]

John Hill, Male Half-Elf Paladin 1
Medium (5'7") Half-Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)9 (-1) 10 (+0)15 (+2)
Skills Animal Handling +2, Deception +4
Senses Passive Perception 10
Languages Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 20 pp.


Social Check DCs


Ildrex Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: This late middle aged man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society and is in decent physical shape. His blue crest is kept up in a ponytail inside a wide-brimmed hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A deeply religious man he believes everything happens for a reason. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Ildrex lived on a farm with his mother, near the main road leading to a nearby town. One day when Ildrex was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Ildrex was heart-stricken from the event, and his father started working long hours to provde for them. He got away from his former life and has fallen to alcoholism.

Motivation: Regain custody of his son; and his religion dominates his actions

Flaws: PTSD, Addict. Bonds: Rich, Religious, Family. Occupation: Stableman

Voice: Spits words with contempt

Attributes [hide]

Ildrex Kerrhylon, Male Dragonborn Warlock 9
Medium (6'8") Dragonborn, Neutral Good (CR 9)
Armor Class 11
Hit Points 51 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)12 (+1) 8 (-1)9 (-1)
Skills History +4, Medicine +2
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Morkral Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man wears a worn and beaten armor. He wears his chestnut hair up. His gray eyes peer out from beneath his top grey hat.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a very good compulsive liar and kleptomaniac.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Morkral was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Morkral decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has drifted from career to career and currently works as a Sculptor.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Criminal record, Job. Occupation: Sculptor

Voice: Mumbles to self between sentences

Attributes [hide]

Morkral Strakeln, Male Dwarf Sorcerer 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)14 (+2) 14 (+2)10 (+0)
Skills Investigation +4, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 7000 cp. 1 Masterwork Common Melee.


Social Check DCs


Krimp Charlton, Male Half-Orc [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears dark leathers with embroidery. He has done his best to style his blonde hair to look like a famous performer. His eyes, though not visible through his cowl, are amber.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He cannot resist a sob story and will often dote over anyone who has one.

History: He served in the navy to pay for his family's outstanding loans. His necromantic abilities were realized during a raid on his village. He now spends his time doing works of charity.

Motivation: He seems to be bored by most things; and he is content

Ideals: Philantrophist, Gifted. Flaws: Mundane. Bonds: Military. Occupation: Merchant

Voice: Speaks like tongue is numb

Attributes [hide]

Krimp Charlton, Male Half-Orc Bard 1
Medium (5'2") Half-Orc, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 7 (-2)14 (+2) 17 (+3)10 (+0)
Skills Acrobatics +5, Medicine +5
Senses Passive Perception 13
Languages Common, Orc, Terran, Giant
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 300 sp.


Social Check DCs

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