Neega Cotton, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a robe, a symbol of strength around her neck, and a flail on her belt. She has wavy brown hair. Her hazel eyes are slightly larger than normal.
Personality: She never swears and excessively uses polite adverbs when speaking. She is able to make almost anything out of random pieces of junk.
History: She was born into a rich family. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Mason work with an outfit from a few towns over. Mason work suited her well, and with each successful project, she earned more gold and more respect from her peers. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Neega fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Sabotage a competitor; and she'd like to take her coworkers down a peg
Ideals: Fighting, Optimist, Gifted. Bonds: Rich, Job. Occupation: Mason
Voice: Low and grunting
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 11 (+0) | 7 (-2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 800 sp. Large well-done wool tapestry (300 gp).
Ilde Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a hammer, but if one is not available she will default to her bow. She wears her blonde hair up. Her green eyes are passionate and lively.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She also is a firm believer in the womanly ideal.
History: Born to a poor family in the city she treasured whatever gifts she got. Her childhood dream was to be a Laborer, but she was a colossal failure. She tends to her Ruler job now, and dutifully fulfills any obligations she has.
Motivation: Expand her business; and balancing her hectic life and new ruler responsibilities is difficult
Flaws: Cynical, Impulsive. Bonds: Poor, Job. Occupation: Ruler
Voice: Low range voice
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 9)
Armor Class 12
Hit Points 61 (9d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 11 (+0) | 17 (+3) | 8 (-1) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Halfling, Sylvan
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1900 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). A delicate silver chain set with a tourmaline (90 gp). 1 Minor magic item. 1 Minor magic item.
Nuraval Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: He is renowned for his bright grey suits and hats. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is brown and curly. His eyes are a pleasant hazel.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is afraid of women and trembles around them
History: Nuraval was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Junk Dealer they were divorced and he won custody of their son. He worked as a Guard, and he later adopted a second son.
Motivation: Someone believes him a fraud; and his spouse's relatives view him with great suspicion
Flaws: Mundane, Shy. Bonds: Poor, Family, Enemies. Occupation: Guard
Voice: Aggressive tone
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 22 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 11 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 4000 cp. Golden yellow topaz (300 gp). 1 Masterwork Common Ranged Weapon.
Odo Caphaxath, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized yellow coat. He sports a flattop hair cut. His brown eyes peer out from beneath his Stetson yellow hat.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Architect mother left him crippled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Disease. Bonds: Slave, Adventurer. Occupation: Bowyer
Voice: Jamaican accent
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 15 (+2) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!

