Tricking Of Claws, Female Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'7", this woman is dressed in earthy colors with a brown and green handkerchief worn on her left side. She keeps her orange fur in a pixie cut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is business-like. She takes instructions and follows them to the letter. She also hits on women, regardless of circumstances.
History: The child of a Seamstress, who enjoyed hunting, Tricking was taken on many hunting expeditions. Her father took her hunting and taught her how to get in the mind of other creatures. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Wants her loneliness to end; and further expansion of business
Ideals: Professionalism, Persistence. Flaws: Insane. Bonds: Has a crush, Nature, Job. Occupation: Spy
Voice: Slurs words
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Good (CR 6)
Armor Class 13
Hit Points 43 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 17 (+3) | 16 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Infernal, Abyssal, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 100 gp.
Leaf Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a mite stocky and wears skinny pants and wears a brown and red robe with the hood down. Her fur is cut close to her head. Her eyes are copper and catlike.
Personality: She is business-like. She takes instructions and follows them to the letter. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Leaf is combative with any and all who dare try her patience in the slightest.
History: Born in a small village she learned the ways of the warrior from her mother. Ostracized due to the martial powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She loathes her own lifestyle; and she feels kind of lost in life
Ideals: Professionalism, Justice, Fighting, Gifted. Flaws: Depressed. Occupation: Barrister
Voice: Dark and ominous
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Evil (CR 6)
Armor Class 12
Hit Points 24 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 13 (+1) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon, Elven, Aquan
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 300 gp.
Umpen Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries with him a set of flails on his belt, each one with a jet on the hilt. His black hair is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He can speak with the recently deceased. When he's not drinking or sleeping the drinks off, he's doing music.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep
Ideals: Fighting, Gifted, Artistic. Flaws: Insomniac. Bonds: Rich. Occupation: Crown-heir
Voice: Spanish accent
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 6)
Armor Class 12
Hit Points 38 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Orc, Celestial
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 400 gp. 1 Minor magic item.
Oriff Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: This woman likes to wear brown tank tops with pastel skirt, and sports empty pouches on her belt. Her auburn hair is lengthy and is close to two feet long. She has gray eyes and a brown hat with a pastel feather.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has achieved small success as a Stylist.
Motivation: Wants her loneliness to end; and she is unsatisfied with her job
Flaws: Sensitive, Impulsive, Mundane. Bonds: Job, Has a crush. Occupation: Stylist
Voice: Whispers
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Good (CR 11)
Armor Class 10
Hit Points 62 (11d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +6
Possessions: 250 pp. Large well-done wool tapestry (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!

