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NPC Generator

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Advanced [show]


Joser Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He has a large red mantle and cape that has been intricately interwoven into his black robe. His whole body is exceptionally muscular. He wears a feathered hat to hide his balding. This violet eyed westerner is not easily forgotten.

Personality: While he acts the brute, he is far gentler than he would appear. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born in a small mountains village. A few years later when the north was not economically sound they moved to his current location. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and seeks redemption

Ideals: Fighting. Flaws: Insane. Bonds: Immigrant, Criminal record, Nature. Occupation: Servant

Voice: Switch between two voices

Attributes [hide]

Joser Warmwater, Male Halfling Aristocrat 4
Small (3'3") Halfling, True Neutral (CR 4)
Armor Class 14
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 16 (+3)13 (+1) 13 (+1)16 (+3)
Skills Insight +3, Religion +3
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. Moss agate (12 gp). Emerald (1200 gp). Deep blue spinel (500 gp). Peridot (50 gp). 1 Minor magic item.


Social Check DCs


Ulfgar Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing left leg. He tends to wear a large brown jacket. He has styled his red hair well, parting it to the left. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is obsessed with a lost civilization.

History: Born to a Fletcher, his father struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bather work with an outfit from a few towns over. Bather work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has been a successful dealer in antiques buying low and selling high.

Motivation: He's looking for his big break; and his religion dominates his actions

Ideals: Entrepeneur. Bonds: Job, Adventurer, Poor, Religious. Occupation: Bather

Voice: Jamaican accent

Attributes [hide]

Ulfgar Daraln, Male Dwarf Aristocrat 7
Medium (4'1") Dwarf, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 67 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)13 (+1) 15 (+2)10 (+0)
Skills Animal Handling +5
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1000 gp.


Social Check DCs


Rurik Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: This western man wears a fine chain shirt which he covers with grey colored cloaks and clothing. His clothes are grease stained in places. He wears his hair in dreadlocks. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: This man loves singing and to teach people singing more than just about anything. He also is a firm believer in the manly ideal.

History: He was born several months after his mother was called into army service. He has had some formal singing training, and achieved minor success. He left for the west, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and to protect his home

Ideals: Artistic. Flaws: Impulsive. Bonds: Poor, Immigrant, Military. Occupation: Spice Merchant

Voice: High pitched and raspy

Attributes [hide]

Rurik Torevir, Male Dwarf Warrior 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)16 (+3) 14 (+2)11 (+0)
Skills Intimidation +2, Nature +5
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Auran, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 200 gp. White opal (400 gp). 1 Masterwork Common Melee.


Social Check DCs


Gale Of Ale, Female Tabaxi [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She tends to wear a large pastel jacket. Her whole body is exceptionally muscular. She keeps her lavender fur in a flapper bob. Her otherwise smooth face is marked with small tiny scars.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.

History: When she was but 5 years old her parents immigrated from the south. She found a children's book about a Tabaxi Barbarian who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She now travels the world, in search of power and loot.

Motivation: Doesn't want to be a Dyer and was forced into it by her family; and half-orc compassion

Ideals: Artistic. Flaws: Racist. Bonds: Immigrant, Family, Adventurer. Occupation: Dyer

Voice: Draws out vowels

Attributes [hide]

Gale Of Ale, Female Tabaxi Barbarian 14
Medium (5'8") Tabaxi, Chaotic Neutral (CR 14)
Armor Class 12
Hit Points 102 (14d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)11 (+0) 9 (-1)15 (+2)
Skills Persuasion +7, Religion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +3

Possessions: 2000 gp. Obsidian (16 gp). Violet garnet (600 gp). Moonstone (60 gp). Rock crystal (60 gp). Sard (60 gp). Moonstone (60 gp). Smoky quartz (60 gp). Iolite (60 gp). Golden yellow topaz (600 gp). Star rose quartz (60 gp). 1 Medium magic item.


Social Check DCs

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