Valida Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a pickaxe, but if one is not available she will default to her sickle. She wears a small hat to hide her balding. Her eyes are amber and catlike.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. Valida enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Valida lived on a farm with her mother, near the main road leading to a nearby town. Like her mother and her sister before her, after school she went straight into learning to become a Blacksmith. She has achieved small success as a Blacksmith.
Motivation: To reunite with her absent mother.
Flaws: Shy, Hedonist. Bonds: Family, Job. Occupation: Blacksmith
Voice: Speaks with lips pursed
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 15 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Auran
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 90 gp.
Rûkdûg Ainsworth, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. With a patchy chestnut beard and wild chestnut hair. His hazel eyes peer out from beneath his feathered black hat.
Personality: He is a Locksmith first and foremost. He believes firmly that knowledge should be universal. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Rûkdûg was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Rûkdûg decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has worked as a Locksmith like his mother before him.
Motivation: He has a rivalry with the Church that dominates his actions; and a rival would like him out of the picture
Bonds: Job, Family, Religious, Criminal record. Occupation: Locksmith
Voice: Sounds elderly
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 29 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Draconic, Druidic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 6000 sp. Banded agate (15 gp). Obsidian (15 gp).
Gerard Sutherland, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He wears an entirely brown suit with red socks and a vest with buckled shoes. His brown hair is cut short with large spiked bangs in the front. His brown unseeing eyes seem to look past you.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was always a brilliant, if unscrupulous mind. Cursed with unlife at a very young age, Gerard has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc
Ideals: Logical. Flaws: Disease, Antagonistic, Forgetful, Insane. Occupation: Glassblower
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: Just what you see.
Tharivol Ilphelkiir, Male Half-Elf [Permalink]
Personal [hide]
Description: An older man who very much looks the part of a Bellfounder, he is not a threatening figure. His hair is silver and curly. His amber eyes dart from person to person.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a minor phobia of water and hates getting wet.
History: Tharivol hails from a village terrorized by illithids. There was a wharf not far from home where he often wandered off to fish. He has worked as a Bellfounder like his mother before him.
Motivation: He feels threatened by others; and sabotage a competitor
Flaws: Sensitive, Fearful. Bonds: Job, Enemies, Nature. Occupation: Bellfounder
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Good (CR 11)
Armor Class 11
Hit Points 112 (11d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Infernal
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 400 gp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Silver comb with moonstones (500 gp). Gold dragon comb with red garnet eye (500 gp).
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Their contribution stands as a beacon of hope for all adventurers!

