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NPC Generator

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Advanced [show]


Marastyr Rakankrak, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a simple grey robe with violet stripes complete with hood. She keeps her long silver hair kept up in a rat tail. She has amber eyes.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is a logical person and will generally grow upset if things defy logic and science.

History: She was born to loving parents in a slum to the east. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Marastyr took refuge in the large cave and found the beat up hand crossbow and armor she uses now. She bought a hand crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She's repulsed by the PC.

Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Poor, Nature. Occupation: Detective

Voice: pre-pubescent

Attributes [hide]

Marastyr Rakankrak, Female Dwarf Expert 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)17 (+3) 16 (+3)7 (-2)
Skills Perception +5, Persuasion +0
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Druidic, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 190 gp.


Social Check DCs


Himo Floshem, Male Elf [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with small hat. His skin is fair and his fingers are delicate and long. He keeps his auburn hair in a flapper bob. He wears a mask on his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Butcher work with an outfit from a few towns over. Butcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To find somewhere to settle down; and he'd like to take his coworkers down a peg

Ideals: Gifted, Artistic. Flaws: Mundane. Bonds: Job. Occupation: Butcher

Voice: Low range voice

Attributes [hide]

Himo Floshem, Male Elf Fighter 10
Medium (5'0") Elf, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 66 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)12 (+1) 11 (+0)10 (+0)
Skills Performance +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 800 gp. Bloodstone (40 gp). Black pearl (1000 gp). Sardonyx (40 gp). Violet garnet (1000 gp). Azurite (14 gp).


Social Check DCs


Mantus Verity, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a black cloak and cross-gartered blue stockings. He is muscular with a powerful set of arms. He wears his white hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep silver.

Personality: Prone to second guessing himself, he comes off as nervous. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in the east to a Carpenter, Mantus learned a great deal about his father's area of expertise. His father had invested heavily in several trade routes and wanted him to inherit them. He struck the Carpenter job and began his own company from there.

Motivation: To protect his home; and he'd like to take his coworkers down a peg

Flaws: Shy, Hedonist. Bonds: Job, Rich, Guardian. Occupation: Carpenter

Voice: Speaks with back of mouth

Attributes [hide]

Mantus Verity, Male Tiefling Paladin 8
Medium (5'10") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 51 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)15 (+2) 13 (+1)15 (+2)
Skills Deception +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 500 gp. Zircon (30 gp). Sard (30 gp). Lapis lazuli (16 gp). Banded agate (16 gp). Lapis lazuli (16 gp). Red spinel (40 gp).


Social Check DCs


Kelter Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is auburn and very short. He has amber eyes and a red hat with a black feather.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He works hard and plays hard.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has set out to sabotage the competition.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Athletic. Flaws: Hedonist. Bonds: Job, Religious, Mentor. Occupation: Healer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Kelter Shadowquick, Male Halfling Adept 1
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 10 (+0)14 (+2) 15 (+2)8 (-1)
Skills Investigation +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Halfling, Auran, Druidic
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 20 gp. 1 Masterwork Common Melee.


Social Check DCs

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