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NPC Generator

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Nim Horineth, Male Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he typically wears blue cloth garments or leather armor. He has styled his white hair well, parting it to the right. He has brown eyes and a blue hat with a white feather.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Nim lived on a farm with his mother, near the main road leading to a nearby town. In his 11th year, his parents were killed by a gnolls raid, leaving Nim alone in the world. After a stint in an orphanage, he was adopted. Due to his spouse's obsession with being a Fletcher they were divorced and he won custody of their son. He worked as a Gardener, and he later adopted a second son.

Motivation: An old rival family wants him found; and wants to raise his children well

Flaws: Emotional, Hedonist. Bonds: Family, Enemies. Occupation: Gardener

Voice: Boston accent

Attributes [hide]

Nim Horineth, Male Elf Druid 1
Medium (4'9") Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)10 (+0) 7 (-2)11 (+0)
Skills Intimidation +2, Survival +0
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 4000 cp.


Social Check DCs


Az-Rans Bentham, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears white trousers with green and black striped suspenders. He wears various colorful collared shirts. His hair, while still mostly red, has prominent grey streaks. His eyes are likewise green.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Az-Rans studied abroad. He struck it rich when he found rare goods in large quantities. He ran away from his former home and has been making his living as a Crown-heir for the past few years.

Motivation: A need for knowledge about a nearby landmark; and wants to open a new tavern

Ideals: Joker, Gifted. Bonds: Rich, Job, Adventurer. Occupation: Crown-heir

Voice: American accent

Attributes [hide]

Az-Rans Bentham, Male Half-Orc Paladin 8
Medium (6'6") Half-Orc, Chaotic Good (CR 8)
Armor Class 10
Hit Points 67 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)12 (+1) 11 (+0)9 (-1)
Skills Arcana +4, Intimidation +2
Senses Passive Perception 10
Languages Common, Orc, Elven
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 80000 cp.


Social Check DCs


Traubon Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a butterfly on it. His hair is golden and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Traubon hails from a village terrorized by illithids. He moved out south to avoid the crime he committed. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He is a bit of a kleptomaniac; and many illithids want him driven away

Ideals: Impeccable. Flaws: Insomniac. Bonds: Criminal record, Enemies. Occupation: Laborer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Traubon Caebrek, Male Dwarf Commoner 5
Medium (4'0") Dwarf, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 29 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 17 (+3)16 (+3) 10 (+0)7 (-2)
Skills Insight +3, Medicine +3
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Undercommon, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4

Possessions: 4000 sp. Brass mug with jade inlays (100 gp). Gold dragon comb with red garnet eye (1300 gp). Fire opal pendant on a fine gold chain (1100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp).


Social Check DCs


Enialis Hanali, Male Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a robe, a symbol of the four houses of cards around his neck, and a dagger on his belt. With a patchy black beard and wild black hair. He has violet eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a font of random trivia from the lore and stories he has discovered

History: He was born in the east. Like his mother and his sister before him, after school he went straight into learning to become a Painter. He ran away from his former home and has been making his living as a Painter for the past few years.

Motivation: To be a Spice Merchant again; and he'd like to take his coworkers down a peg

Ideals: Fighting, Logical. Bonds: Poor, Job, Immigrant. Occupation: Painter

Voice: Hollow voice

Attributes [hide]

Enialis Hanali, Male Elf Fighter 5
Medium (5'5") Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 5 (-3)6 (-2) 14 (+2)9 (-1)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 500 gp. 1 Everburning torch.


Social Check DCs

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