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Thava Linxakasendalor, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears baggy green pantaloons and a black scarf. Her rusty crest is heavily combed to the left. She wears large thick round spectacles.

Personality: She is mildly Dragonborn supremacist, though she does not identify as such. She also has developed a complete distrust of the Barber profession.

History: She served in the navy to pay for her family's outstanding loans. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She used her abilities to trick people and travel the world for free.

Motivation: Revenge; and wants to open a new tavern

Flaws: Racist. Bonds: Job, Military, Criminal record, Enemies. Occupation: Layabout

Voice: Low and grunting

Attributes [hide]

Thava Linxakasendalor, Female Dragonborn Warrior 19
Medium (6'5") Dragonborn, Chaotic Evil (CR 19)
Armor Class 12
Hit Points 98 (19d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)10 (+0) 18 (+4)14 (+2)
Skills Acrobatics +8, Survival +10
Senses Passive Perception 14
Languages Common
Attacks Melee +8 / 5d8+2, Ranged +8 / 5d8+2, Grapple +10

Possessions: 1500 pp. Brown-green garnet (160 gp). Bloodstone (60 gp). Fire opal (900 gp). Citrine (60 gp). Red spinel (160 gp). Blue sapphire (900 gp). Hematite (13 gp). Brown-green garnet (160 gp). Carnelian (60 gp). Tiger eye turquoise (13 gp). Azurite (13 gp). Golden yellow topaz (200 gp). Violet garnet (200 gp). Aquamarine (200 gp). Deep blue spinel (200 gp). 1 Major magic item.


Social Check DCs


Elysande Ethanasath, Female Half-Elf [Permalink]

Personal [hide]

Description: This dark-skinned female is typically in her Tanner uniform. She is tall, broad shouldered and powerfully built. Her white hair is heavily combed to the left. Her eyes are violet and she is always smoking a pipe.

Personality: Always inclined to offer people food she seems plenty friendly. She is a bit of a xeno-phobe, disliking non-Half-Elves.

History: Elysande was born in the west. At a young age she loved to build and create. When money was particularly tight she was walking through alleys when she overheard a Tanner hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: To be a Knight again; and she'd like to take her coworkers down a peg

Ideals: Philantrophist, Persistence. Flaws: Racist. Bonds: Job, Poor. Occupation: Tanner

Voice: Squeaky

Attributes [hide]

Elysande Ethanasath, Female Half-Elf Sorcerer 15
Medium (5'7") Half-Elf, Neutral Good (CR 15)
Armor Class 13
Hit Points -12 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 5 (-3)7 (-2) 14 (+2)16 (+3)
Skills History +3, Stealth +8
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +9 / 4d8+4, Ranged +8 / 4d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 600 pp. Alexandrite (200 gp). Pink pearl (140 gp). Black pearl (200 gp). Moonstone (40 gp). Malachite (14 gp). Red garnet (140 gp). Freshwater pearl (14 gp). White opal (700 gp). Fiery yellow corundum (700 gp). Lapis lazuli (14 gp). Silver pearl (140 gp). Alexandrite (200 gp). Black pearl (200 gp). Blue quartz (14 gp). Azurite (14 gp). Lapis lazuli (14 gp). Rhodochrosite (14 gp). Fiery yellow corundum (700 gp). Violet garnet (200 gp).


Social Check DCs


Fargrim Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of magic around his neck, and a axe on his belt. He carries with him a set of axes, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He has golden hair. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is calm most of the time but flees social interaction. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born at the edge of vast island. His first spouse was a Carter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Marry his brother to traveling adventurers.

Ideals: Fighting, Entrepeneur. Flaws: Shy. Bonds: Nature, Family. Occupation: Fortune-teller

Voice: Mumbles to self between sentences

Attributes [hide]

Fargrim Holderhek, Male Dwarf Wizard 4
Medium (4'3") Dwarf, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 28 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 17 (+3)10 (+0) 9 (-1)10 (+0)
Skills Investigation +2, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 30 pp.


Social Check DCs


Nuraval Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is greying and his face has many wrinkles. He is baby faced.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born in the north, but his parents moved at a very young age to the east. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north; and wants to have a good time and be beloved

Ideals: Entrepeneur, Optimist, Logical. Bonds: Poor, Immigrant. Occupation: Glassblower

Voice: Sleepy voice

Attributes [hide]

Nuraval Bloodkith, Male Dwarf Commoner 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 9 (-1)13 (+1) 14 (+2)12 (+1)
Skills Intimidation +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 80 gp. Solid gold idol (400 gp). An abacus with copper, silver and gold markers (110 gp). A delicate brass dragon egg (10 gp).


Social Check DCs

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