Cloud Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a tight fitting pastel shirt and pants. He wears his brown fur up. His green eyes are slightly larger than normal.
Personality: He speaks before he thinks and is too direct. He is harsh and unforgiving.
History: His parents moved while he was still in utero so he is the first generation to be born here. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mayor. He became a Mayor soon after.
Motivation: To be a Miller again; and he'd like to take his coworkers down a peg
Ideals: Athletic. Flaws: Impulsive, Antagonistic. Bonds: Immigrant, Job. Occupation: Mayor
Voice: Dutch accent
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Good (CR 4)
Armor Class 13
Hit Points 16 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 10 (+0) | 7 (-2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: Blue sapphire (1200 gp). Bloodstone (40 gp). Deep green spinel (50 gp). Coral (50 gp). 1 Minor magic item.
Anverth Reese, Male Gnome [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair is kept up in a ponytail inside a feathered hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a bit of a xeno-phobe, disliking non-Gnomes.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was always very intelligent and has formed a secret society of specialists.
Motivation: Many gnolls want him driven away; and someone believes him a fraud
Ideals: Optimist. Flaws: Insane, Racist, Secretive. Bonds: Military, Enemies. Occupation: Laborer
Voice: Raspy
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 3 (-4) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2700 sp. 3 Tanglefoot bags. 3 Tanglefoot bags.
Peter Vance, Male Human [Permalink]
Personal [hide]
Description: He wears a grey costume with the symbols of death on his torso. He carries with him a set of sickles, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His auburn hair has been sun bleached extensively. His blue unseeing eyes seem to look past you.
Personality: He speaks before he thinks and is too direct. He can't help but pocket interesting objects he comes across
History: Peter was born the youngest of three triplets. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has since lost track of the people in his past.
Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Fighting. Flaws: Disease, Impulsive. Bonds: Criminal record, Family. Occupation: Soapmaker
Voice: Dark and ominous
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan, Goblin
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Golden pearl (130 gp).
Griselda Yeardley, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has a long brown ponytail with little hanging trinkets. Her face is covered beneath a completely black helmet.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She is the product a well kept family trust fund and as such has never really known need. She struck it rich when she found rare goods in large quantities. Being a Architect kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She has comitted a past crime that haunts her to this day; and wants a kiss
Ideals: Joker. Bonds: Family, Rich, Criminal record, Has a crush. Occupation: Architect
Voice: Raspy
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 10)
Armor Class 11
Hit Points 63 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Halfling
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 4 | 3 |
Possessions: 9000 sp.
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