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NPC Generator

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Advanced [show]


Ermina Denholm, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman is wearing colorful clothing, dressed as a Map Maker and is in decent physical shape. Her hair is short and brown. She wears round tiny glasses practically rammed into her face.

Personality: While she acts the brute, she is far gentler than she would appear. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Ermina was born in the north. At a young age she loved to build and create. Her first spouse was a Cartwright, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Regain custody of her daughter; and she feels the way she acts is they only way to get by in the world

Ideals: Fighting, Persistence, Impeccable. Bonds: Adventurer, Family. Occupation: Map Maker

Voice: Farmer accent

Attributes [hide]

Ermina Denholm, Female Human Commoner 1
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)17 (+3) 17 (+3)14 (+2)
Skills Athletics +4, Stealth +1
Senses Passive Perception 13
Languages Common, Druidic, Terran, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +1

Possessions: 110 gp. Deep blue spinel (200 gp). 1 Banded mail.


Social Check DCs


Hatae Netyoive, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with yellow lining and desert motifs. She carries a battered hand crossbow and tarnished scythe as well. Her tied-back hair is golden. Her eyes are a pleasant violet.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Her mother raised her in a mountain cabin. Her childhood dream was to be a Scribe, but she was a colossal failure. She bought a scythe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Balancing her hectic life and new Spice Merchant responsibilities is difficult.

Ideals: Fighting, Athletic, Joker. Bonds: Nature, Job. Occupation: Spice Merchant

Voice: Strong lisp

Attributes [hide]

Hatae Netyoive, Female Half-Elf Bard 5
Medium (5'3") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 34 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 19 (+4)15 (+2) 10 (+0)12 (+1)
Skills Stealth +3, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 800 gp.


Social Check DCs


Barendd Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He has a slight overbite and is overall scrawny. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes, though not visible through his cowl, are blue.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Sold as a small child to a wizard, Barendd was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has worked as a Carpenter like his mother before him.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Depressed. Bonds: Mentor, Job, Debt. Occupation: Carpenter

Voice: Speaks with a cold

Attributes [hide]

Barendd Balderk, Male Dwarf Aristocrat 1
Medium (4'2") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 18 (+4)13 (+1) 10 (+0)4 (-3)
Skills Investigation +3, Persuasion -1
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 130 gp. 1 Banded mail.


Social Check DCs


Cory Hill, Male Half-Elf [Permalink]

Personal [hide]

Description: A 5'7" southern man, he likes to wear ponchos typically of a light violet in addition to tight pants. His chestnut hair is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: This man loves poetry and to teach people poetry more than just about anything. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He got into the Merchant business at a young age. His childhood dream was to be a Carpenter, but he was a colossal failure. He struck the Merchant job and began his own company from there.

Motivation: He feels threatened by others; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Artistic. Flaws: Fearful. Bonds: Job, Criminal record. Occupation: Merchant

Voice: Draws out vowels

Attributes [hide]

Cory Hill, Male Half-Elf Paladin 15
Medium (5'7") Half-Elf, Lawful Evil (CR 15)
Armor Class 11
Hit Points 84 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)11 (+0) 16 (+3)16 (+3)
Skills Perception +8, Sleight of Hand +6
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1602111

Possessions: 2000 gp. Rock crystal (40 gp). Bloodstone (40 gp). Iolite (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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