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NPC Generator

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Advanced [show]


Virra Ningel, Female Gnome [Permalink]

Personal [hide]

Description: She stands about 3'0" and is well dressed, constantly wearing a tan suit, blue shirt, and pastel tie. Her left hand appears badly burned and disfigured. She has wavy black hair. Her violet unseeing eyes seem to look past you.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. A true patriot, Virra would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was raised in a forest tribe. Over the years she perfected her riding and shooting skills. Since then, she has sought to make the best of life.

Motivation: She wants nothing more than to rejoin the army; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Disease. Bonds: Military, Nature. Occupation: Ruler

Voice: Cold and demanding tone

Attributes [hide]

Virra Ningel, Female Gnome Wizard 4
Small (3'0") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 28 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 19 (+4)11 (+0) 17 (+3)17 (+3)
Skills Acrobatics +3, History +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: Malachite (9 gp). Aquamarine (200 gp). Obsidian (9 gp). Malachite (9 gp). 1 Minor magic item.


Social Check DCs


Thea Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she dresses in collared shirts and wears a proper scarf over her head. Her chestnut hair is styled in orderly dreadlocks. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is a ruthless business woman, a trait she acquired from her mother.

History: Thea was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her family was turned out during the war. She and her family wandered north to less war torn lands. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Disciplined, Entrepeneur. Flaws: Insane, PTSD. Bonds: Poor. Occupation: Shoemaker

Voice: Speaks with a cold

Attributes [hide]

Thea Wildcloak, Female Halfling Druid 2
Small (2'11") Halfling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 12 (+1)11 (+0) 13 (+1)11 (+0)
Skills Athletics +0, Persuasion +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 300 sp. 2 Alchemist’s fire.


Social Check DCs


Oriax Loyalty, Male Tiefling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a robe, a symbol of death around his neck, and a scythe on his belt. Beneath his clothing is a huge mess of scar tissue. His hair is cut close to his head. His silver eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is almost excessively polite to everyone, even when angry. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born to a Shepherd, his mother struggled to pay the bills. His arcane abilities were realized during a raid on his village. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Nothing but the best is good enough for him; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Slave, Poor. Occupation: Fisher

Voice: Can't modulate volume

Attributes [hide]

Oriax Loyalty, Male Tiefling Warrior 8
Medium (6'3") Tiefling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 78 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)13 (+1) 11 (+0)12 (+1)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 60 pp. Deep green spinel (120 gp). Deep blue spinel (1500 gp). Freshwater pearl (9 gp). Amethyst (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Wilmont, Male Half-Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and sports violet clothing, slightly heavier than average wear. His hair is short and white. His hazel eyes peer out from beneath his broad violet hat.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born to a pair of adventurers, Clerebold grew up listening to his mother's many stories. Clerebold was born on a far northern forest where he grew up under the tutelage of his mother, an expert Laborer. He now travels the world, in search of power and loot.

Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Antagonistic. Bonds: Rich, Adventurer, Immigrant, Criminal record. Occupation: Laborer

Voice: Low and grunting

Attributes [hide]

Clerebold Wilmont, Male Half-Elf Commoner 10
Medium (5'1") Half-Elf, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 41 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)15 (+2) 12 (+1)13 (+1)
Skills Animal Handling +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven, Auran, Terran
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +0

Possessions: 600 gp. Gold dragon comb with red garnet eye (1300 gp). A roughly beaten golden orb (50 gp).


Social Check DCs

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