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NPC Generator

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Advanced [show]


Harbek Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear grey pants and tee shirts. He wears his white hair down. He wears a mask on his face.

Personality: Eccentric and domineering, Harbek will drive conversation. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: The child of a Dyer, who enjoyed hunting, Harbek was taken on many hunting expeditions. A freak accident while working with his Dyer mother left him crippled. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His spouse's relatives view him with great suspicion; and he feels the way he acts is they only way to get by in the world

Ideals: Extrovert, Impeccable. Flaws: Disease. Bonds: Nature, Family. Occupation: Junk Dealer

Voice: Breathy voice

Attributes [hide]

Harbek Frostbeard, Male Dwarf Fighter 2
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 8
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 12 (+1)9 (-1) 15 (+2)12 (+1)
Skills Animal Handling +4, Athletics +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +3

Possessions: 80 pp. 1 Darkwood Shield.


Social Check DCs


Heward Hartford, Male Human [Permalink]

Personal [hide]

Description: He wears a brown armored body suit, with a simple black line shooting up and back down. He carries a battered ceremonial dagger and tarnished hand crossbow as well. His hair is short and auburn. His gray eyes dart from person to person to random spaces in the air.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is harsh and unforgiving.

History: Born to a pair of adventurers, Heward grew up listening to his father's many stories. Through the years after Heward was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Heward's father didn't care for him much, and the feeling was mutual. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Heward fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He desires power and/or immortality.

Ideals: Fighting. Flaws: Insomniac, Antagonistic. Bonds: Adventurer. Occupation: Tailor

Voice: Rolls R's

Attributes [hide]

Heward Hartford, Male Human Cleric 9
Medium (6'5") Human, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 45 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)13 (+1) 8 (-1)13 (+1)
Skills Arcana +4, Insight +2
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1900 gp. Jade (120 gp). Deep blue spinel (1500 gp).


Social Check DCs


Thea Stonebridge, Female Halfling [Permalink]

Personal [hide]

Description: She wears white trousers with grey and blue striped suspenders. She wears various colorful collared shirts. She carries a battered sword and tarnished bastard sword as well. Her long brown hair reaches down to her waist. Her brown eyes dart from person to person.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is a great chef.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She went to a religious school and was inspired by the priests there in charitable deeds. Recently she has begun working with bootleggers and crooks.

Motivation: She is compelled to act according to her religious beliefs; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Fighting, Joker, Gifted. Bonds: Religious, Criminal record. Occupation: Shepherd

Voice: Spanish accent

Attributes [hide]

Thea Stonebridge, Female Halfling Fighter 6
Small (2'10") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 32 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)7 (-2) 15 (+2)18 (+4)
Skills Animal Handling +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 3000 sp. Old masterpiece painting (800 gp). Gold dragon comb with red garnet eye (1100 gp). A miniature golden chest with tiny emeralds lining the top (30 gp). Silver comb with moonstones (900 gp).


Social Check DCs


Naal Othronus, Male Elf [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a blue suit, tan shirt, and violet tie, and he perpetually has his morningstar ready. He keeps his long golden hair kept up in a rat tail. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a Mercenary first and foremost. He believes firmly that knowledge should be universal. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in the east his family was never financially stable. He was an athlete and attended two major summer competitions. He never won. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult.

Ideals: Fighting, Athletic. Bonds: Job, Nature, Poor. Occupation: Mercenary

Voice: Uses lots of figures of speech

Attributes [hide]

Naal Othronus, Male Elf Adept 8
Medium (5'1") Elf, Neutral Good (CR 8)
Armor Class 13
Hit Points 24 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)15 (+2) 16 (+3)15 (+2)
Skills Animal Handling +6, History +5
Senses Passive Perception 13
Languages Common, Elven, Auran, Celestial
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 200 gp.


Social Check DCs

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