Tûmûg Blakely, Male Half-Orc [Permalink]
Personal [hide]
Description: He stands about 5'1" and is dressed in a clean white cloak covering his clean studded leather. His right hand appears badly burned and disfigured. He has dyed his greying golden hair a little too much giving a sharp golden color. His amber eyes peer out from beneath his deerstalker white hat.
Personality: He is fixated on the number 26. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barkeep arts, while his mother instructed him in etiquette, music and courtly manner. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Tûmûg grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Tûmûg. He used his abilities to trick people and travel the world for free.
Motivation: He is not mentally stable, and does not behave rationally; and he is terrified, and will act out of fear
Flaws: Insane, Fearful. Bonds: Rich, Criminal record. Occupation: Barkeep
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'1") Half-Orc, Neutral Evil (CR 11)
Armor Class 13
Hit Points 62 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 15 (+2) | 7 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 | 4 |
Possessions: 40 pp.
Jelenneth Cithreth, Female Elf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she is well dressed, but even with her fine clothing she looks run-down. Her moppish blonde hair is in a traditional bowl cut. Her eyes are a pleasant hazel.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Nothing but the best is good enough for her; and money/treasure
Ideals: Joker, Gifted, Impeccable. Bonds: Rich, Enemies. Occupation: Bather
Voice: Soothing and warm
Attributes [hide]
Medium (5'4") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 | 3 |
Possessions: 4000 cp. Iolite (30 gp).
Shedinn Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He sports a flattop crest cut. His eyes are a pleasant red.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He is a Lamia in disguise. When money was particularly tight he was walking through alleys when he overheard a Spice Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion
Ideals: Fighting, Athletic. Bonds: Enemies, Adventurer, Poor, Family. Occupation: Spice Merchant
Voice: Sore throat, cough
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 15)
Armor Class 13
Hit Points 99 (15d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 16 (+3) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +8 / 4d8+3, Ranged +8 / 4d8+3, Grapple +3
Possessions: 4000 gp. Black opal (400 gp). Rock crystal (30 gp). Azurite (16 gp). Sardonyx (30 gp). Lapis lazuli (16 gp). Blue star sapphire (400 gp). White opal (400 gp). Sard (30 gp). Star rose quartz (30 gp). Hematite (16 gp). Black pearl (1000 gp). Jade (130 gp). Smoky quartz (30 gp). Zircon (30 gp). Onyx (30 gp).
Morgran Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He tends to wear a large brown jacket. His chestnut hair is cut short. He has a dull look in his gray eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born blind and as such lacked many opportunities for work. He found a children's book about a Dwarf Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Fighting, Persistence. Flaws: Disease. Bonds: Nature, Adventurer, Rich. Occupation: Detective
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 13 (+1) | 7 (-2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. 2 Alchemist’s fire.
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Their contribution stands as a beacon of hope for all adventurers!


